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04/02/2033
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Rodolf Mech vs Rey Gildemeister
Boxing Daily Report from the Howes Promotions promoted show at Munich Hendriks, Munich, taking place on 26/10/2027: There are a few empty seats out here tonight, but this is a respectable turnout for the show. Next up is the main event of the show. This is a semi final eliminator for the Germany-Bavaria Super Middleweight title. Looking to impress the boxing fans in attendance, the two fighters competing in this 10 round matchup are Rodolf Mech (18 - 5 - 3) who hails from Munich, Germany and Rey Gildemeister(11 - 11(1) - 2) from Munich, Germany. Mech weighed in at 167 pounds And 11 ounces, while Gildemeister weighed in at 167 pounds And 10 ounces. The referee tonight is Archard Labus, and the three ringside judges are Wareine Schaefers, Manfried Kubach and Deutsch Birkel. Round 1: Mech steps away from his opponent and lands a cross followed by a jab to his opponents head. Mech lands a cross. Mech is looking to keep his distance and is on target with a cross. Mech attempts to land a jab, but Gildemeister sidesteps and counters with a left uppercut. Mech is looking to keep the action on the outside and is on target with a cross. Mech walks Gildemeister into the corner. Mech pivots to the right of his opponent and lands a jab. Gildemeister is on target with a cross. Mech is looking to keep his distance and connects with a cross. At the end of Round 1, lets listen in on the corners...Mech's trainer is advising how he could improve the accuracy of his work. Gildemeister's trainer is telling his fighter to increase his workrate. Round 1 Statistics Mech: Jabs Thrown: 17 Jabs Landed: 5 Power Shots Thrown: 22 Power Shots Landed: 5 Head Shots Thrown: 34 Head Shots Landed: 10 Body Shots Thrown: 5 Body Shots Landed: 0 Gildemeister: Jabs Thrown: 4 Jabs Landed: 1 Power Shots Thrown: 13 Power Shots Landed: 4 Head Shots Thrown: 16 Head Shots Landed: 5 Body Shots Thrown: 1 Body Shots Landed: 0 Round 2: Mech is looking to close the distance. Gildemeister pivots to the side of his opponent. Mech connects with a right hook. Mech quickly sidesteps from in front of his opponent and is on target with a cross. Gildemeister is on target with a left hook to his opponents body. Gildemeister is looking to keep his distance. Mech quickly sidesteps from in front of his opponent and is on target with a cross. Mech is looking to keep his distance and attempts to land an overhand left, but Gildemeister slips the shot and counters with a left uppercut. Gildemeister lands a cross. Mech closes the distance and is on target with a left hook. Mech connects with a cross. Mech is looking to keep the action on the outside and finds the target with a jab. Mech steps inside. Gildemeister throws a left hook, but his opponent blocks the shot and counters with a cross. Mech lands a jab. Mech is looking to close the distance. Gildemeister hits home with a right hook. Mech switches the action to the outside and hits home with a cross. Mech gets on the inside and is on target with a right hook. At the end of Round 2, lets listen in on the corners...Gildemeister's trainer is advising how he could be more accurate. Round 2 Statistics Mech: Jabs Thrown: 22 Jabs Landed: 6 Power Shots Thrown: 19 Power Shots Landed: 8 Head Shots Thrown: 39 Head Shots Landed: 14 Body Shots Thrown: 2 Body Shots Landed: 0 Gildemeister: Jabs Thrown: 2 Jabs Landed: 0 Power Shots Thrown: 12 Power Shots Landed: 4 Head Shots Thrown: 13 Head Shots Landed: 3 Body Shots Thrown: 1 Body Shots Landed: 1 Round 3: Gildemeister tries to land a jab, but his opponent blocks the shot and counters with a right hook to Gildemeister's body. Gildemeister hits home with a cross. Mech advances into close range. Gildemeister hits home with a left hook. Gildemeister is on target with a cross. Gildemeister throws a right uppercut, but his opponent slips the shot and counters with a right hook. Gildemeister sidesteps to the left of his opponent and lands a cross followed by a left hook to his opponents head. Mech steps to the outside and is on target with a jab. Mech throws a cross, but his opponent blocks the shot and counters with a left hook. Round 3 Statistics Mech: Jabs Thrown: 17 Jabs Landed: 3 Power Shots Thrown: 12 Power Shots Landed: 2 Head Shots Thrown: 25 Head Shots Landed: 4 Body Shots Thrown: 4 Body Shots Landed: 1 Gildemeister: Jabs Thrown: 5 Jabs Landed: 1 Power Shots Thrown: 19 Power Shots Landed: 7 Head Shots Thrown: 23 Head Shots Landed: 8 Body Shots Thrown: 1 Body Shots Landed: 0 Round 4: Mech retreats back to the ropes, and waits for his opponent to attack. Gildemeister is whaling away with hooks, but Mech keeps his defence tight. Mech closes the distance and is on target with a right hook. Mech gets on the inside and is on target with a right uppercut. Gildemeister feints a jab, and then lands a jab. Gildemeister lands a cross. Mech is on target with a right uppercut. Mech connects with a right hook. Gildemeister is looking to keep his distance and is on target with a jab. Mech lands a jab. Gildemeister lands a jab followed by a left uppercut to his opponents body. Mech steps away from his opponent and lands a jab. Round 4 Statistics Mech: Jabs Thrown: 12 Jabs Landed: 3 Power Shots Thrown: 15 Power Shots Landed: 4 Head Shots Thrown: 24 Head Shots Landed: 6 Body Shots Thrown: 3 Body Shots Landed: 1 Gildemeister: Jabs Thrown: 5 Jabs Landed: 3 Power Shots Thrown: 13 Power Shots Landed: 2 Head Shots Thrown: 16 Head Shots Landed: 3 Body Shots Thrown: 2 Body Shots Landed: 2 Round 5: Mech closes the distance. The two boxers are fighting in-close, but their heads clash! The ref acknowledges the accidental headclash but allows the action to continue. Gildemeister has been damaged by the clash of heads. That has caused slight swelling around the right eye. Mech tries to keep the action at long range and lands a double jab to his opponents head. Gildemeister lands a jab. Mech steps away from his opponent and lands a jab to the body, and then to the head. Mech hits home with a cross. Mech lands a jab to Gildemeister's body. Mech tries to keep the action at long range and lands a straight 1 - 2. Round 5 Statistics Mech: Jabs Thrown: 21 Jabs Landed: 8 Power Shots Thrown: 15 Power Shots Landed: 2 Head Shots Thrown: 32 Head Shots Landed: 8 Body Shots Thrown: 4 Body Shots Landed: 2 Gildemeister: Jabs Thrown: 3 Jabs Landed: 2 Power Shots Thrown: 19 Power Shots Landed: 1 Head Shots Thrown: 18 Head Shots Landed: 3 Body Shots Thrown: 4 Body Shots Landed: 0 Round 6: Mech lands a jab to Gildemeister's body. Mech is on target with a cross. Mech tries to step out of his opponents range and lands a cross. Mech is looking to close the distance and lands a double right hook to his opponents head. Mech lands an overhand left followed by a cross to his opponents head. Mech throws a jab, but his opponent slips the shot and counters with a right hook. Mech advances into close range and is on target with a left hook. Round 6 Statistics Mech: Jabs Thrown: 15 Jabs Landed: 2 Power Shots Thrown: 15 Power Shots Landed: 7 Head Shots Thrown: 29 Head Shots Landed: 8 Body Shots Thrown: 1 Body Shots Landed: 1 Gildemeister: Jabs Thrown: 2 Jabs Landed: 1 Power Shots Thrown: 15 Power Shots Landed: 2 Head Shots Thrown: 17 Head Shots Landed: 3 Body Shots Thrown: 0 Body Shots Landed: 0 Round 7: As the two fighters work on the inside, their heads come together! The ref acknowledges the accidental headclash but allows the action to continue. It looks like the clash of heads has caused some damage to Gildemeister. That has caused minor swelling around the left eye. Gildemeister sidesteps to the left of his opponent and is on target with a cross. Gildemeister attempts to land a left uppercut, but Mech slips the shot and counters with a left hook. Mech drives a cross into his opponents body. Mech gets on the inside. Gildemeister sidesteps to the left of his opponent. Mech digs in a right hook to Gildemeister's ribs. Mech steps away from his opponent and is on target with a jab. Mech gets on the inside. Gildemeister pivots to the side of his opponent. Mech lands a right uppercut. Mech throws a cross, but his opponent sidesteps and counters with a cross. Mech closes the distance. Gildemeister pivots from in front of his opponent. Mech lands a left uppercut to the body, and then to the head. At the end of Round 7, lets listen in on the corners...Mech's trainer is passing on some tactical advice. Round 7 Statistics Mech: Jabs Thrown: 12 Jabs Landed: 4 Power Shots Thrown: 16 Power Shots Landed: 6 Head Shots Thrown: 20 Head Shots Landed: 6 Body Shots Thrown: 8 Body Shots Landed: 4 Gildemeister: Jabs Thrown: 1 Jabs Landed: 0 Power Shots Thrown: 16 Power Shots Landed: 2 Head Shots Thrown: 14 Head Shots Landed: 2 Body Shots Thrown: 3 Body Shots Landed: 0 Round 8: Gildemeister drives a left hook into his opponents body. Mech is looking to keep the action on the outside. Gildemeister feints a jab, but Mech ignores the feint and lands with a left uppercut. Gildemeister pivots to the side of his opponent and is on target with a jab. At the end of Round 8, lets listen in on the corners...Mech's trainer is telling his fighter he is winning comfortably and should get on his bike for the remainder of the fight. Round 8 Statistics Mech: Jabs Thrown: 15 Jabs Landed: 5 Power Shots Thrown: 12 Power Shots Landed: 1 Head Shots Thrown: 23 Head Shots Landed: 6 Body Shots Thrown: 4 Body Shots Landed: 0 Gildemeister: Jabs Thrown: 4 Jabs Landed: 1 Power Shots Thrown: 12 Power Shots Landed: 2 Head Shots Thrown: 13 Head Shots Landed: 2 Body Shots Thrown: 3 Body Shots Landed: 1 Round 9: Gildemeister is on target with a jab. Gildemeister circles his opponent with a low guard, waiting for his opponent to attack. Mech throws a jab, but his opponent dodges the shot and counters with a right hook. Mech lands a cross. Gildemeister sidesteps to the right of his opponent and lands a jab. Mech is on target with a jab. At the end of Round 9, lets listen in on the corners...Gildemeister's trainer is telling his fighter to go out and knock out his opponent! Round 9 Statistics Mech: Jabs Thrown: 14 Jabs Landed: 2 Power Shots Thrown: 9 Power Shots Landed: 1 Head Shots Thrown: 21 Head Shots Landed: 3 Body Shots Thrown: 2 Body Shots Landed: 0 Gildemeister: Jabs Thrown: 4 Jabs Landed: 2 Power Shots Thrown: 14 Power Shots Landed: 2 Head Shots Thrown: 14 Head Shots Landed: 4 Body Shots Thrown: 4 Body Shots Landed: 0 Round 10: Gildemeister sidesteps to the right of his opponent. Gildemeister throws a jab, but his opponent slips the shot and counters with a left uppercut. Gildemeister sidesteps to the left of his opponent. Mech lands a straight 1 - 2. Mech is on target with a jab. Mech lands a cross. Gildemeister attempts to land a jab, but Mech slips the shot and counters with a left uppercut. Round 10 Statistics Mech: Jabs Thrown: 9 Jabs Landed: 2 Power Shots Thrown: 10 Power Shots Landed: 4 Head Shots Thrown: 13 Head Shots Landed: 6 Body Shots Thrown: 6 Body Shots Landed: 0 Gildemeister: Jabs Thrown: 10 Jabs Landed: 0 Power Shots Thrown: 10 Power Shots Landed: 0 Head Shots Thrown: 17 Head Shots Landed: 0 Body Shots Thrown: 3 Body Shots Landed: 0 Round 1 Scores: 10 - 9 10 - 9 10 - 9 Round 2 Scores: 10 - 9 10 - 9 10 - 9 Round 3 Scores: 9 - 10 9 - 10 9 - 10 Round 4 Scores: 10 - 9 10 - 9 10 - 9 Round 5 Scores: 10 - 9 10 - 9 10 - 9 Round 6 Scores: 10 - 9 10 - 9 10 - 9 Round 7 Scores: 10 - 9 10 - 9 10 - 9 Round 8 Scores: 10 - 9 10 - 9 10 - 9 Round 9 Scores: 9 - 10 9 - 10 9 - 10 Round 10 Scores: 10 - 9 10 - 9 10 - 9 Final Scorecards: 98 - 92 98 - 92 98 - 92 The winner, by Unanimous Decision, from Munich, Germany.... Rodolf Mech Fight Statistics Mech: Total Punches Thrown: 299 Total Punches Landed: 80 Total Head Shots Thrown: 260 Total Head Shots Landed: 71 Total Body Shots Thrown: 39 Total Body Shots Landed: 9 Total Power Shots Thrown: 145 Total Power Shots Landed: 40 Total Jabs Thrown: 154 Total Jabs Landed: 40 Gildemeister: Total Punches Thrown: 183 Total Punches Landed: 37 Total Head Shots Thrown: 161 Total Head Shots Landed: 33 Total Body Shots Thrown: 22 Total Body Shots Landed: 4 Total Power Shots Thrown: 143 Total Power Shots Landed: 26 Total Jabs Thrown: 40 Total Jabs Landed: 11