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23/07/2031
EOD Running: BackUps
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Connor Tear vs Hitoshi Oshiro
Boxing Daily Report from the Showtime Promotions promoted show at Bill Graham Civic Auditorium, San Francisco, taking place on 16/12/2028: There are a few empty seats out here tonight, but this is a respectable turnout for the show. Next up is the main event of the show. On the line tonight is the IRBF Intercontinental Flyweight title. Looking to impress the boxing fans in attendance and those watching live on Fox Sports, the two fighters competing in this 12 round matchup are Connor Terror Tear (25(20) - 3(3)) who hails from Fremont, USA and Hitoshi Oshiro(24(2) - 5(1) - 3) from Osaka, Japan. Both Tear and Oshiro weighed in at 112 pounds. The referee tonight is James Kay, and the three ringside judges are Theo Carson, Bruce Carra and Louis Hemming. Round 1: Tear hits the target with a stiff jab. Tear steps away from his opponent. Oshiro finds the target with a jab. Tear lands a cross followed by a jab to his opponents head. Tear attempts to land a cross, but Oshiro slips the shot and counters with a right uppercut. Oshiro steps inside. Tear tries to land a left uppercut, but Oshiro dodges the shot and counters with a sharp left hook. Tear tries to keep the action at long range and lands with a ramrod jab. Oshiro is looking to close the distance. Tear lands a left uppercut to the body followed by a right hook to the head. Oshiro manouvers his opponent into a neutral corner. Tear hits home with a right uppercut. Oshiro lands a cross, jab and a cross to his opponents head. Oshiro throws a jab, but his opponent slips the shot and counters with a solid left uppercut to his opponents body. Oshiro gets on the inside and tries to land a left hook, but Tear slips the shot and counters with a cross. Tear switches the action to the outside and hits home with a spiteful jab. Oshiro lands a straight 1 - 2. Oshiro walks Tear onto the ropes. Oshiro tries to land a jab, but Tear sidesteps and counters with a right hook to his opponents body. Tear wants to work on the inside, but accidentally clashes heads with his opponent! The ref does not appear to have noticed the clash as Oshiro dabs at his face checking for damage. Tear tries to keep the action at long range and lands two consecutive straights to his opponents head. Oshiro closes the distance and tries to land a right hook, but Tear sidesteps and counters with a right hook. Tear switches the action to the outside and lands with a ramrod jab. Oshiro forces Tear to retreat onto the ropes. Tear lands a right uppercut followed by a jab to his opponents head. Oshiro steps inside. Tear lands a right hook. Tear steps to the outside and hits home with a firm cross. Tear lands a sharp cross. Oshiro gets on the inside and walks Tear onto the ropes. Tear is on target with a left hook. Oshiro pivots to the side of his opponent. Oshiro throws a left hook, but his opponent sidesteps and counters with a sharp cross. At the end of Round 1, lets listen in on the corners...Tear's trainer is passing on some tactical advice. Oshiro's trainer is telling his fighter to tighten his defence. Round 1 Statistics Tear: Jabs Thrown: 14 Jabs Landed: 6 Power Shots Thrown: 28 Power Shots Landed: 16 Head Shots Thrown: 31 Head Shots Landed: 19 Body Shots Thrown: 11 Body Shots Landed: 3 Oshiro: Jabs Thrown: 7 Jabs Landed: 3 Power Shots Thrown: 27 Power Shots Landed: 5 Head Shots Thrown: 28 Head Shots Landed: 8 Body Shots Thrown: 6 Body Shots Landed: 0 Round 2: Tear lands a double jab to his opponents head. Tear steps to the outside. Oshiro attempts to land a jab, but Tear dodges the shot and counters with a sharp cross. Oshiro advances into close range. Tear drives a firm left hook into his opponents body. Tear tries to step out of his opponents range and hits the target with a hard jab. Tear attempts to land an overhand right, but Oshiro sidesteps and counters with a left hook. Oshiro quickly sidesteps from in front of his opponent. Oshiro attempts to land a cross, but Tear dodges the shot and counters with a solid left hook. Tear lands an overhand left. Tear tries to step out of his opponents range and lands a cross followed by two jabs to his opponents head. Oshiro attempts to land a cross, but Tear slips the shot and counters with a right hook. Oshiro walks Tear onto the ropes. Tear lands a right hook followed by a jab to his opponents head. Tear attempts to land a left hook, but Oshiro parries the shot and counters with a left hook. Tear steps to the outside and connects with an overhand right. Tear finds the target with a jab. Tear switches the action to the outside and lands a cross to the body, a jab to the body and a jab to the head. Oshiro advances into close range and throws a right hook, but his opponent blocks the shot and counters with a solid cross. Tear tries to step out of his opponents range. Tear quickly sidesteps from in front of his opponent and lands a jab to the body, and then to the head. He follows up the attack and lands a cross, jab and an overhand left to his opponents head. Tear connects with a cross. Oshiro gets on the inside. Tear connects with a stinging right hook. Tear steps away from his opponent and lands a cross to the head, a jab to the body and a jab to the head. Tear lands a double jab to his opponents head. Oshiro forces Tear to retreat into the corner. Oshiro sidesteps to the left of his opponent. Tear connects with a left hook. Oshiro lands a jab to the head followed by a left hook to the body. Oshiro lands a right hook followed by a left hook to his opponents head. Oshiro forces Tear to back into the ropes. Oshiro pivots from in front of his opponent and is on target with a solid right hook. Oshiro pivots to the right of his opponent. Oshiro drives a right hook into his opponents body. Oshiro tries to land a left hook, but his opponent parries the shot and counters with a solid left uppercut. Tear tries to keep the action at long range and drives a stinging cross into Oshiro's body. Oshiro tries to land a jab, but Tear dodges the shot and counters with a sharp right uppercut to his opponents ribs. Tear attempts to land a jab, but Oshiro slips the shot and counters with a left hook. Oshiro steps inside and lands a solid right hook. Tear lands a firm cross. Tear lands a jab followed by a overhand right to his opponents head. Tear tries to land an overhand right, but his opponent sidesteps and counters with a firm cross. At the end of Round 2, lets listen in on the corners...Oshiro's trainer is advising how he could improve the accuracy of his work. Round 2 Statistics Tear: Jabs Thrown: 28 Jabs Landed: 17 Power Shots Thrown: 35 Power Shots Landed: 21 Head Shots Thrown: 50 Head Shots Landed: 31 Body Shots Thrown: 13 Body Shots Landed: 7 Oshiro: Jabs Thrown: 14 Jabs Landed: 3 Power Shots Thrown: 25 Power Shots Landed: 10 Head Shots Thrown: 29 Head Shots Landed: 11 Body Shots Thrown: 10 Body Shots Landed: 2 Round 3: Oshiro closes the distance and lands a right hook followed by a left uppercut to his opponents head. Tear lands a sharp left hook. Oshiro forces Tear to back into the ropes. Oshiro is on target with a left hook to his opponents body. Tear tries to step out of his opponents range. Oshiro lands a cross followed by two jabs to his opponents head. Oshiro attempts to land a cross, but Tear parries the shot and counters with a stinging right uppercut to his opponents body. Oshiro steps inside. Tear lands a left hook. Tear lands a cross to the head followed by a jab to the body. Tear lands an overhand left followed by a jab to his opponents head. Tear tries to land a cross, but Oshiro slips the shot and counters with a left hook. Tear sidesteps to the left of his opponent. Tear strikes his opponents body with a jab. Tear throws a jab, but his opponent dodges the shot and counters with a solid right hook. Oshiro cuts off the ring, trapping Tear on the ropes. Tear is on target with a jab to his opponents body. Oshiro advances into close range. Tear lands a left hook followed by a right hook to his opponents head. Oshiro hits home with a stinging cross. Tear lands a left uppercut followed by a right uppercut to his opponents head. Tear lands a double jab to his opponents head. Oshiro finds the target with a jab. Tear steps to the outside. Oshiro sidesteps to the left of his opponent. Tear lands an overhand left followed by a jab to his opponents head. He then lands a double jab to his opponents head. Oshiro closes the distance. Tear hits home with a left hook. Tear sidesteps to the right of his opponent and lands with a spiteful jab. Oshiro closes the distance and tries to land a left hook, but his opponent sidesteps and counters with a cross. Oshiro walks Tear down, trapping him on the ropes. Tear drives a right hook into Oshiro's body. Oshiro lands a sharp left hook. Tear is looking to keep his distance. Tear feints a jab, tricking Oshiro into countering with a right uppercut. Tear springs the trap, countering with a firm right uppercut. Tear connects with a sharp cross. Oshiro connects with a solid overhand right. Oshiro closes the distance. Tear connects with a stinging right hook. Tear attempts to land a left hook, but Oshiro slips the shot and counters with a left hook. Tear steps away from his opponent and lands an overhand right followed by a overhand left to his opponents head. Tear attempts to land a cross, but Oshiro slips the shot and counters with a sharp cross. Round 3 Statistics Tear: Jabs Thrown: 18 Jabs Landed: 10 Power Shots Thrown: 44 Power Shots Landed: 18 Head Shots Thrown: 49 Head Shots Landed: 23 Body Shots Thrown: 13 Body Shots Landed: 5 Oshiro: Jabs Thrown: 10 Jabs Landed: 4 Power Shots Thrown: 31 Power Shots Landed: 11 Head Shots Thrown: 33 Head Shots Landed: 14 Body Shots Thrown: 8 Body Shots Landed: 1 Round 4: Tear drives a hard jab into his opponents face. Oshiro sidesteps to the left of his opponent. Tear is on target with a cross. Tear tries to step out of his opponents range and throws a jab, but his opponent sidesteps and counters with a cross. Tear lands an overhand left followed by a jab to his opponents head. Oshiro advances into close range. Tear lands a left hook followed by a left uppercut to his opponents head. Oshiro manouvers his opponent onto the ropes. Oshiro pivots from in front of his opponent and lands a right hook to the body, and then to the head. Oshiro strikes his opponents body with a jab. Tear is looking to keep the action on the outside and throws a jab, but his opponent slips the shot and counters with a left hook. Oshiro closes the distance. Tear lands a left uppercut to the head followed by a left hook to the body. Tear throws a left hook, but his opponent slips the shot and counters with a sharp right uppercut. Tear connects with a left hook. Tear switches the action to the outside. Oshiro hits the target with a solid jab. Oshiro tries to land a cross, but his opponent slips the shot and counters with a right hook. Oshiro sidesteps to the left of his opponent. Oshiro tries to land a cross, but Tear parries the shot and counters with a firm cross. Oshiro is on target with an overhand right. Tear is on target with a ramrod jab. Oshiro advances into close range and forces Tear to back into the ropes. Oshiro drives a left hook into his opponents body. Tear tries to keep the action at long range and attempts to land a jab, but Oshiro blocks the shot and counters with a right hook. Tear lands an overhand right. Oshiro is looking to close the distance and lands a left hook. Oshiro lands two right hook's to the head followed by a left hook to the body. Tear steps away from his opponent and lands with a solid jab. Tear tries to land a jab, but his opponent slips the shot and counters with a stinging right hook. Oshiro lands a straight 1 - 2. Tear connects with an overhand left. Oshiro closes the distance. Tear is on target with a WICKED right hook. IT LOOKS LIKE OSHIRO WAS HURT BY THAT SHOT! Oshiro walks Tear onto the ropes. Tear sees his opponent is hurt. He's looking for the finish! Tear lands a cross followed by a right uppercut to his opponents head. He then lands a left uppercut, left hook and a right uppercut to his opponents head, AND OSHIRO IS DOWN! He is on his feet as the count reaches 4. Oshiro now seems to have got his legs back. Oshiro pivots to the side of his opponent and is on target with a left hook. Tear is looking to keep his distance and attempts to land a cross, but Oshiro sidesteps and counters with a cross. Round 4 Statistics Tear: Jabs Thrown: 13 Jabs Landed: 4 Power Shots Thrown: 39 Power Shots Landed: 17 Head Shots Thrown: 43 Head Shots Landed: 20 Body Shots Thrown: 9 Body Shots Landed: 1 Oshiro: Jabs Thrown: 8 Jabs Landed: 4 Power Shots Thrown: 30 Power Shots Landed: 16 Head Shots Thrown: 30 Head Shots Landed: 16 Body Shots Thrown: 8 Body Shots Landed: 4 Round 5: Oshiro hits home with a firm cross. Oshiro throws an overhand right, but his opponent sidesteps and counters with a left uppercut to Oshiro's body. Tear throws a jab, but his opponent blocks the shot and counters with a stinging right uppercut. Oshiro gets on the inside. Tear pivots to the right of his opponent. Tear attempts to land a left uppercut, but Oshiro blocks the shot and counters with a right uppercut. Tear switches the action to the outside and lands an overhand right. Tear sidesteps to the left of his opponent. Oshiro lands a right hook to the head followed by two left hook's to the body. Oshiro walks his opponent onto the ropes. Oshiro sidesteps to the left of his opponent and lands a left hook to the body followed by a right hook to the head. Oshiro throws a right hook, but his opponent slips the shot and counters with a firm left hook. Oshiro finds the target with a solid jab. Oshiro steps inside and manages to force Tear onto the ropes. Oshiro pivots to the left of his opponent. Tear lands a left hook. Tear switches the action to the outside. Oshiro lands a sharp jab. Oshiro closes the distance. Tear SLAMS a MASSIVE right hook into his opponents face. OSHIRO IS SENT SPRAWLING TO THE CANVAS! HE MAKES IT TO ONE KNEE, BUT IS UNABLE TO RISE ANY FURTHER AS THE REF COUNTS 10! The winner by KO is Tear! Round 5 Statistics Tear: Jabs Thrown: 1 Jabs Landed: 0 Power Shots Thrown: 12 Power Shots Landed: 5 Head Shots Thrown: 11 Head Shots Landed: 4 Body Shots Thrown: 2 Body Shots Landed: 1 Oshiro: Jabs Thrown: 5 Jabs Landed: 2 Power Shots Thrown: 18 Power Shots Landed: 8 Head Shots Thrown: 17 Head Shots Landed: 7 Body Shots Thrown: 6 Body Shots Landed: 3 Round 1 Scores: 10 - 9 10 - 9 10 - 9 Round 2 Scores: 10 - 9 10 - 9 10 - 9 Round 3 Scores: 10 - 9 10 - 9 10 - 9 Round 4 Scores: 10 - 8 10 - 8 10 - 8 Fight Statistics Tear: Total Punches Thrown: 232 Total Punches Landed: 114 Total Head Shots Thrown: 184 Total Head Shots Landed: 97 Total Body Shots Thrown: 48 Total Body Shots Landed: 17 Total Power Shots Thrown: 158 Total Power Shots Landed: 77 Total Jabs Thrown: 74 Total Jabs Landed: 37 Oshiro: Total Punches Thrown: 175 Total Punches Landed: 66 Total Head Shots Thrown: 137 Total Head Shots Landed: 56 Total Body Shots Thrown: 38 Total Body Shots Landed: 10 Total Power Shots Thrown: 131 Total Power Shots Landed: 50 Total Jabs Thrown: 44 Total Jabs Landed: 16