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04/04/2034
Next Processing: 01:13
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Heller Bixel vs Rog Stuckman
Boxing Daily Report from the AI Switzerland-East promoted show at University Sports Centre, Basel, taking place on 03/02/2030: The venue is completely packed out with the fans turning out in force to watch the fights on offer tonight. Next up is the main event of the show. This is a mandatory fight for the Switzerland Welterweight title. Looking to impress the boxing fans in attendance and those watching live on Sport Szene Fernsehen, the two fighters competing in this 12 round matchup are Heller Bixel (12 - 1) who hails from Basel, Switzerland and Rog Stuckman(19 - 1) from Basel, Switzerland. Both Bixel and Stuckman weighed in at 147 pounds. The referee tonight is Waldmunt Heiken, and the three ringside judges are Vemados Coberley, Milos German and Ricker Kroeger. Round 1: Bixel lands a sharp jab. Stuckman lands a stinging jab. Bixel sidesteps to the right of his opponent and lands two consecutive straights to his opponents head. Stuckman hits the target with a stinging jab. Stuckman gets on the inside. Bixel is on target with a right hook to his opponents body. Stuckman advances into close range. Bixel lands a right hook to the body, and then to the head. Bixel lands a jab. Bixel lands three consecutive jabs to his opponents head. Stuckman walks his opponent onto the ropes. Stuckman attempts to land a jab, but Bixel blocks the shot and counters with a left hook. Bixel tries to keep the action at long range and lands with a stiff jab. Bixel lands two right hooks to his opponents ribs. Bixel switches the action to the outside. Bixel sidesteps to the right of his opponent and lands a cross followed by two jabs to his opponents head. Stuckman steps inside. Bixel sidesteps to the left of his opponent. Bixel tries to land a right uppercut, but his opponent parries the shot and counters with a left uppercut. Stuckman forces Bixel to back into the ropes. Bixel drives a left hook into his opponents body. Stuckman tries to keep the action at long range. Stuckman feints a right hook, and then lands a stinging jab. Stuckman pivots to the left of his opponent. Bixel attempts to land an uppercut to the solar plexus, but he strays low! The ref stops the action and gives Stuckman time to recover. Bixel connects with a solid left hook. Bixel tries to keep the action at long range and lands an overhand left followed by two jabs to his opponents head. Bixel lands a sharp jab. Bixel tries to land a cross, but Stuckman dodges the shot and counters with a left hook. Bixel steps to the outside and is on target with a jab to Stuckman's body. Bixel lands a cross, overhand left and a jab to his opponents head. Bixel hits the target with a hard jab. Bixel attempts to land a jab, but Stuckman sidesteps and counters with a cross. Stuckman gets on the inside and hits home with a right hook. Bixel steps away from his opponent. Bixel sidesteps to the right of his opponent and lands a cross followed by a jab to his opponents head. Stuckman steps inside. Bixel lands a right hook. Bixel steps to the outside and tries to land a jab, but Stuckman dodges the shot and counters with a right hook. Stuckman throws a jab, but his opponent slips the shot and counters with a cross. Bixel sidesteps to the right of his opponent and lands a jab, cross and an overhand right to his opponents head. Stuckman lands a right hook followed by a left uppercut to his opponents head. At the end of Round 1, lets listen in on the corners...Stuckman's trainer is telling his fighter to increase his workrate. Round 1 Statistics Bixel: Jabs Thrown: 29 Jabs Landed: 17 Power Shots Thrown: 31 Power Shots Landed: 19 Head Shots Thrown: 47 Head Shots Landed: 30 Body Shots Thrown: 13 Body Shots Landed: 6 Stuckman: Jabs Thrown: 11 Jabs Landed: 3 Power Shots Thrown: 15 Power Shots Landed: 7 Head Shots Thrown: 21 Head Shots Landed: 10 Body Shots Thrown: 5 Body Shots Landed: 0 Round 2: Bixel is looking to keep the action on the outside and lands a cross followed by a jab to his opponents head. Bixel pivots from in front of his opponent. Stuckman lands a right hook followed by a jab to his opponents head. Bixel lands a jab to the body followed by a cross to the head. Bixel lands a jab to Stuckman's body. Stuckman closes the distance and hits home with a left hook. Bixel switches the action to the outside. Stuckman attempts to land a jab, but Bixel sidesteps and counters with a right uppercut. Bixel hits home with a cross. Bixel lands a double jab to his opponents head. Bixel is on target with an overhand left. Stuckman gets on the inside. Bixel lands two consecutive left uppercuts to his opponents head. Stuckman closes the distance. Bixel is on target with a sharp right uppercut to Stuckman's body. Stuckman tries to step out of his opponents range and lands a straight 1 - 2. Bixel switches the action to the outside and is on target with a sharp cross. Stuckman forces Bixel to retreat into a corner. Bixel is on target with a right hook. Bixel connects with a firm right hook. Stuckman hits home with a left hook. Stuckman walks his opponent onto the ropes. Bixel hits home with a spiteful jab. Stuckman pivots to the left of his opponent. Stuckman throws a left hook, but his opponent blocks the shot and counters with a sharp right hook. At the end of Round 2, lets listen in on the corners...Bixel's trainer is passing on some tactical advice. Stuckman's trainer is suggesting ways of getting through to his opponent. Stuckman's trainer is advising how he could stop so many clean shots getting through. Round 2 Statistics Bixel: Jabs Thrown: 11 Jabs Landed: 6 Power Shots Thrown: 30 Power Shots Landed: 12 Head Shots Thrown: 33 Head Shots Landed: 15 Body Shots Thrown: 8 Body Shots Landed: 3 Stuckman: Jabs Thrown: 15 Jabs Landed: 2 Power Shots Thrown: 22 Power Shots Landed: 4 Head Shots Thrown: 32 Head Shots Landed: 6 Body Shots Thrown: 5 Body Shots Landed: 0 Round 3: Bixel is on target with a jab. Bixel lands two consecutive overhand lefts to his opponents head. Stuckman gets on the inside. Stuckman pivots from in front of his opponent. Bixel drives a stinging right hook into Stuckman's ribs. Bixel lands three consecutive jabs to his opponents head. Stuckman is looking to close the distance. Bixel lands a double right hook to his opponents head. Bixel tries to keep the action at long range. Stuckman hits home with an overhand left. Stuckman lands a right hook to the body, and then to the head. Stuckman is looking to close the distance. Bixel pivots to the left of his opponent. Bixel tries to land a right hook, but Stuckman sidesteps and counters with a right uppercut. Stuckman closes the distance and walks his opponent down, trapping him on the ropes. Bixel tries to land a left uppercut, but his opponent slips the shot and counters with a left hook to his opponents body. Stuckman closes the distance and hits home with a right hook. Stuckman throws a jab, but his opponent slips the shot and counters with a cross. Bixel sidesteps to the left of his opponent. Stuckman lands a cross. Stuckman pivots from in front of his opponent and drives a right hook into Bixel's body. Stuckman is on target with a jab. Stuckman gets on the inside and walks his opponent onto the ropes. Stuckman lands a left hook followed by a right uppercut to his opponents head. Stuckman pivots to the right of his opponent. Bixel is on target with a left uppercut. Stuckman digs in a left hook to Bixel's body. Bixel lands with a spiteful jab. Stuckman gets on the inside. Bixel pivots to the side of his opponent. Bixel tries to land a left hook, but his opponent sidesteps and counters with a cross. Stuckman lands a hard jab. Round 3 Statistics Bixel: Jabs Thrown: 9 Jabs Landed: 8 Power Shots Thrown: 28 Power Shots Landed: 7 Head Shots Thrown: 27 Head Shots Landed: 14 Body Shots Thrown: 10 Body Shots Landed: 1 Stuckman: Jabs Thrown: 13 Jabs Landed: 2 Power Shots Thrown: 24 Power Shots Landed: 12 Head Shots Thrown: 29 Head Shots Landed: 10 Body Shots Thrown: 8 Body Shots Landed: 4 Round 4: Bixel lands a jab, cross and an overhand left to his opponents head. Stuckman pivots to the side of his opponent. Bixel drives a right hook into his opponents body. Stuckman closes the distance and manouvers Bixel onto the ropes. Stuckman is on target with a left uppercut. Stuckman hits home with a right hook. Stuckman tries to land a right hook, but Bixel sidesteps and counters with a left hook. Bixel tries to step out of his opponents range. Stuckman is on target with an overhand left. Bixel quickly sidesteps from in front of his opponent and lands a double jab to his opponents head. Bixel steps to the outside and lands three consecutive jabs to his opponents head. Bixel lands a jab to the head, an overhand right to the head and a jab to the body. Stuckman lands a jab followed by a right hook to his opponents head. Stuckman steps inside. Bixel pivots to the left of his opponent and hits home with a right hook. Stuckman manouvers his opponent onto the ropes. Stuckman throws a right hook, but his opponent dodges the shot and counters with a right hook. Stuckman lands a left hook to the body, and then to the head. Stuckman throws a left hook, but his opponent slips the shot and counters with a left hook. Bixel lands a cross to his opponents body. Bixel tries to keep the action at long range and lands a jab followed by a overhand right to his opponents head. Stuckman gets on the inside. Bixel connects with a right hook. Bixel throws a right hook, but his opponent blocks the shot and counters with a left hook. Bixel switches the action to the outside and lands two consecutive straights to his opponents head. He continues the combination and lands a cross to the body followed by a jab to the head. Stuckman advances into close range and forces Bixel to retreat into the blue corner. Bixel digs in a left hook to Stuckman's liver. Stuckman connects with a left hook. Stuckman lands two right hooks to the body, and one to the head. Bixel pivots to the side of his opponent and lands a straight 1 - 2. Bixel steps to the outside and finds the target with a jab. Stuckman attempts to land a jab, but Bixel slips the shot and counters with a right uppercut. Stuckman lands a jab. Bixel tries to keep the action at long range. Stuckman attempts to land an overhand right, but Bixel sidesteps and counters with a cross. Round 4 Statistics Bixel: Jabs Thrown: 15 Jabs Landed: 12 Power Shots Thrown: 31 Power Shots Landed: 18 Head Shots Thrown: 34 Head Shots Landed: 25 Body Shots Thrown: 12 Body Shots Landed: 5 Stuckman: Jabs Thrown: 6 Jabs Landed: 2 Power Shots Thrown: 24 Power Shots Landed: 11 Head Shots Thrown: 25 Head Shots Landed: 11 Body Shots Thrown: 5 Body Shots Landed: 2 Round 5: Bixel is looking to keep his distance and lands an overhand left. Stuckman is looking to keep the action on the outside and connects with a cross. Stuckman steps inside. Stuckman quickly sidesteps from in front of his opponent. Bixel is on target with a left hook to Stuckman's body. Bixel is looking to keep the action on the outside and hits home with a stinging jab. Bixel steps to the outside and lands a jab followed by a overhand left to his opponents head. Stuckman steps inside and walks his opponent onto the ropes. Stuckman lands a left uppercut. Bixel tries to keep the action at long range and lands a jab to the body followed by a overhand left to the head. Stuckman lands a cross to the body followed by a jab to the head. Stuckman throws a cross, but his opponent sidesteps and counters with a cross. Stuckman gets on the inside and walks his opponent down, trapping him in a neutral corner. Stuckman pivots to the left of his opponent and lands a left hook to the head followed by a right uppercut to the body. Stuckman is looking to close the distance and lands a right hook followed by a left hook to his opponents head. Stuckman hits home with a left hook. Bixel lands a double right hook to his opponents head. Bixel lands a jab to the body, and then to the head. Stuckman attempts to land a jab, but Bixel sidesteps and counters with a right uppercut. Bixel lands a jab. Stuckman advances into close range. Bixel attempts to land a left hook, but Stuckman blocks the shot and counters with a right hook. Stuckman throws a jab, but his opponent sidesteps and counters with a left uppercut to his opponents body. Bixel lands a cross followed by a jab to his opponents head. Stuckman manouvers Bixel onto the ropes. Stuckman attempts to land a right hook, but Bixel blocks the shot and counters with a left uppercut. Stuckman pivots to the right of his opponent and lands a right hook to the body, and then to the head. Stuckman lands a double right hook to his opponents head. He then lands a left hook to the body followed by a right hook to the head. Round 5 Statistics Bixel: Jabs Thrown: 9 Jabs Landed: 7 Power Shots Thrown: 19 Power Shots Landed: 11 Head Shots Thrown: 20 Head Shots Landed: 14 Body Shots Thrown: 8 Body Shots Landed: 4 Stuckman: Jabs Thrown: 4 Jabs Landed: 1 Power Shots Thrown: 31 Power Shots Landed: 15 Head Shots Thrown: 28 Head Shots Landed: 12 Body Shots Thrown: 7 Body Shots Landed: 4 Round 6: Stuckman is looking to close the distance. Stuckman sidesteps to the right of his opponent and lands a left uppercut followed by a left hook to his opponents head. Bixel connects with a cross. Stuckman gets on the inside and walks Bixel down, trapping him on the ropes. Stuckman hits home with a right hook. Bixel lands an overhand left followed by a jab to his opponents head. Bixel lands an overhand left followed by a jab to his opponents head. Stuckman gets on the inside. Bixel drives a right hook into his opponents ribs. Stuckman lands a double right hook to his opponents head. Bixel steps to the outside. Bixel sidesteps to the left of his opponent. Stuckman tries to land a cross, but Bixel dodges the shot and counters with a right hook to his opponents ribs. Stuckman steps inside and forces Bixel to back into the red corner. Bixel digs in a right hook to his opponents body. Stuckman hits home with a right hook. Bixel hits home with a solid right hook. Bixel attempts to land a right uppercut, but Stuckman sidesteps and counters with a left hook. Bixel steps to the outside. Stuckman tries to land a jab, but Bixel sidesteps and counters with a left uppercut. Bixel quickly sidesteps from in front of his opponent and lands a jab to the body followed by a cross to the head. Stuckman steps inside and walks Bixel down, trapping him in the red corner. Stuckman lands two right uppercuts followed by a left hook to his opponents head. Bixel is looking to keep the action on the outside and drives a stinging jab into his opponents face. Stuckman advances into close range and lands a right hook followed by two left hooks to his opponents head. Stuckman pivots from in front of his opponent. Bixel is on target with a left hook. Round 6 Statistics Bixel: Jabs Thrown: 8 Jabs Landed: 5 Power Shots Thrown: 25 Power Shots Landed: 10 Head Shots Thrown: 21 Head Shots Landed: 11 Body Shots Thrown: 12 Body Shots Landed: 4 Stuckman: Jabs Thrown: 7 Jabs Landed: 0 Power Shots Thrown: 28 Power Shots Landed: 13 Head Shots Thrown: 32 Head Shots Landed: 13 Body Shots Thrown: 3 Body Shots Landed: 0 Round 7: Bixel tries to step out of his opponents range and snaps his opponents head back with a spiteful jab. Stuckman closes the distance. Bixel lands a left hook to the body followed by a right hook to the head. Bixel switches the action to the outside and lands three consecutive straights to his opponents head. Bixel lands a cross, overhand left and an overhand right to his opponents head. Stuckman walks Bixel down, trapping him on the ropes. Stuckman lands a left hook followed by a right hook to his opponents head. Bixel hits home with a stinging overhand left. Bixel hits home with a stiff jab. Stuckman gets on the inside and lands a right uppercut followed by two right hooks to his opponents head. Bixel tries to keep the action at long range. Bixel stalks forward with a low guard, trying to draw a lead from his opponent. Stuckman throws a jab, but his opponent sidesteps and counters with a right hook. Bixel lands a double jab to his opponents head. Bixel circles his opponent with a low guard, waiting for his opponent to attack. Stuckman tries to land a cross, but Bixel sidesteps and counters with a right hook. Bixel throws a cross, but his opponent sidesteps and counters with a left hook. Stuckman steps inside. Bixel pivots to the right of his opponent and digs in a solid right hook to his opponents ribcage. Bixel lands with a stiff jab. Stuckman lands a double right hook to his opponents head. Bixel steps away from his opponent. Stuckman hits home with a hard jab. Stuckman steps inside and lands a left hook to the head, a right hook to the head and a right hook to the body. Bixel switches the action to the outside and lands a cross to Stuckman's body. Stuckman steps inside and manages to force Bixel onto the ropes. Stuckman lands a right hook, left hook and a right uppercut to his opponents head. Bixel lands two jabs to the body, and one to the head. Stuckman steps inside. Bixel digs in a firm right hook to his opponents body. Stuckman gets on the inside and tries to land a right hook, but Bixel slips the shot and counters with a firm left hook. Round 7 Statistics Bixel: Jabs Thrown: 13 Jabs Landed: 8 Power Shots Thrown: 29 Power Shots Landed: 15 Head Shots Thrown: 27 Head Shots Landed: 17 Body Shots Thrown: 15 Body Shots Landed: 6 Stuckman: Jabs Thrown: 4 Jabs Landed: 1 Power Shots Thrown: 28 Power Shots Landed: 14 Head Shots Thrown: 27 Head Shots Landed: 14 Body Shots Thrown: 5 Body Shots Landed: 1 Round 8: Stuckman hits home with a left hook. Stuckman gets on the inside and is on target with a right hook. Bixel connects with a cross. Stuckman is looking to keep his distance and tries to land a cross, but Bixel blocks the shot and counters with a firm right hook. Stuckman is looking to close the distance and walks his opponent onto the ropes. Bixel lands a left hook followed by a left uppercut to his opponents body. Bixel hits home with a right hook. Bixel steps to the outside. Bixel quickly sidesteps from in front of his opponent and lands a cross to the body followed by a jab to the head. Bixel switches the action to the outside. Bixel drops his guard, and stalks his opponent...he wants his opponent to throw a shot. Stuckman tries to land a jab, but Bixel sidesteps and counters with a cross. Bixel tries to step out of his opponents range and lands two consecutive straights to his opponents head. Stuckman is on target with an overhand right. Stuckman tries to land a jab, but Bixel sidesteps and counters with a left hook. Stuckman closes the distance. Bixel digs in a solid right hook to Stuckman's body. Bixel steps to the outside and lands a cross. Round 8 Statistics Bixel: Jabs Thrown: 5 Jabs Landed: 4 Power Shots Thrown: 18 Power Shots Landed: 12 Head Shots Thrown: 15 Head Shots Landed: 12 Body Shots Thrown: 8 Body Shots Landed: 4 Stuckman: Jabs Thrown: 5 Jabs Landed: 0 Power Shots Thrown: 10 Power Shots Landed: 3 Head Shots Thrown: 14 Head Shots Landed: 3 Body Shots Thrown: 1 Body Shots Landed: 0 Round 9: Bixel lands a hard jab. Bixel sidesteps to the right of his opponent and drives a ramrod jab into his opponents face. Stuckman is looking to close the distance and forces Bixel to back into the ropes. Bixel throws a right hook, but his opponent sidesteps and counters with a right hook. Bixel switches the action to the outside. Bixel sidesteps to the left of his opponent and lands with a sharp jab. Bixel throws a jab, but his opponent sidesteps and counters with a right hook. Stuckman lands a jab to his opponents body. Stuckman hits home with a cross. Bixel sidesteps to the left of his opponent and is on target with an overhand left. Bixel switches the action to the outside. Stuckman tries to land a jab, but Bixel sidesteps and counters with a left hook. Stuckman is looking to close the distance. Bixel attempts to land a left hook, but Stuckman slips the shot and counters with a left uppercut. Bixel is looking to keep his distance. Stuckman sidesteps to the left of his opponent and connects with an overhand left. Stuckman forces Bixel to back into the ropes. Stuckman pivots from in front of his opponent. Stuckman is on target with a left hook. Stuckman throws a jab, but his opponent sidesteps and counters with a left hook. Stuckman is looking to close the distance and lands two left hook's to the head followed by a right hook to the body. Stuckman gets on the inside. Stuckman sidesteps to the left of his opponent and lands a right hook to the body, and then to the head. Bixel is looking to keep his distance and is on target with a jab to his opponents body. Bixel lands a ramrod jab. Stuckman lands a left hook. Stuckman switches the action to the outside and attempts to land a jab, but Bixel slips the shot and counters with a right hook to his opponents ribs. Bixel sidesteps to the left of his opponent. Stuckman lands two jabs followed by a right hook to his opponents head. Round 9 Statistics Bixel: Jabs Thrown: 9 Jabs Landed: 5 Power Shots Thrown: 16 Power Shots Landed: 4 Head Shots Thrown: 18 Head Shots Landed: 7 Body Shots Thrown: 7 Body Shots Landed: 2 Stuckman: Jabs Thrown: 15 Jabs Landed: 3 Power Shots Thrown: 20 Power Shots Landed: 13 Head Shots Thrown: 30 Head Shots Landed: 13 Body Shots Thrown: 5 Body Shots Landed: 3 Round 10: Stuckman advances into close range and lands a right hook followed by two left hooks to his opponents head. Bixel steps away from his opponent and lands a ramrod jab. Bixel throws a jab, but his opponent sidesteps and counters with a right hook. Stuckman gets on the inside and connects with a right hook. Stuckman closes the distance and forces Bixel to back into the ropes. Stuckman sidesteps to the left of his opponent. Bixel digs in a right hook to his opponents ribcage. Stuckman lands a cross followed by a right hook to his opponents head. Bixel is on target with a right uppercut to Stuckman's ribs. Bixel is on target with a cross. Stuckman closes the distance. Bixel digs in a right hook to Stuckman's body. Bixel lands a double jab to his opponents head. Bixel connects with a stinging cross. Bixel steps to the outside. Stuckman lands a double jab to his opponents head. Bixel throws an overhand left, but his opponent dodges the shot and counters with a cross. Stuckman closes the distance. Bixel digs in a right uppercut to his opponents body. Bixel sidesteps to the left of his opponent. Stuckman hits home with a spiteful jab. Stuckman hits the target with a hard jab. Bixel sidesteps to the left of his opponent and is on target with a cross to his opponents body. Bixel tries to keep the action at long range and lands a double jab to his opponents head. At the end of Round 10, lets listen in on the corners...Bixel's trainer is telling his fighter he is a mile in front and not to do anything stupid. Round 10 Statistics Bixel: Jabs Thrown: 12 Jabs Landed: 6 Power Shots Thrown: 21 Power Shots Landed: 7 Head Shots Thrown: 24 Head Shots Landed: 8 Body Shots Thrown: 9 Body Shots Landed: 5 Stuckman: Jabs Thrown: 11 Jabs Landed: 4 Power Shots Thrown: 21 Power Shots Landed: 8 Head Shots Thrown: 29 Head Shots Landed: 12 Body Shots Thrown: 3 Body Shots Landed: 0 Round 11: Bixel is looking to keep the action on the outside and tries to land a jab, but his opponent blocks the shot and counters with a left uppercut to Bixel's ribs. Bixel hits home with a cross. Bixel finds the target with a ramrod jab. Stuckman is looking to close the distance and is on target with a left hook to his opponents body. Stuckman switches the action to the outside and tries to land a jab, but his opponent sidesteps and counters with a cross. Bixel is looking to keep his distance and lands a ramrod jab. Bixel lands two jabs followed by an overhand left to his opponents head. Bixel hits the target with a sharp jab. Stuckman lands with a stiff jab. Bixel sidesteps to the left of his opponent and lands a spiteful jab. Stuckman walks Bixel onto the ropes. Stuckman quickly sidesteps from in front of his opponent and lands a jab to the head, a cross to the head and a right uppercut to the body. Bixel switches the action to the outside and lands two consecutive straights to his opponents head. Stuckman lands with a hard jab. Bixel steps to the outside. Bixel sidesteps to the right of his opponent and drives a spiteful jab into his opponents face. Stuckman gets on the inside. Bixel lands a double left hook to his opponents head. Bixel switches the action to the outside. Bixel feints a cross, and then lands a jab followed by a overhand right to his opponents head. Bixel lands a straight 1 - 2. Stuckman cuts off the ring, trapping Bixel on the ropes. Stuckman digs in a right hook to Bixel's body. Stuckman is on target with a right hook to Bixel's ribcage. Stuckman lands a left hook. Stuckman tries to land a right hook, but Bixel slips the shot and counters with a right uppercut. At the end of Round 11, lets listen in on the corners...Stuckman's trainer is telling his fighter he needs a knockout to win! Round 11 Statistics Bixel: Jabs Thrown: 16 Jabs Landed: 11 Power Shots Thrown: 19 Power Shots Landed: 10 Head Shots Thrown: 32 Head Shots Landed: 21 Body Shots Thrown: 3 Body Shots Landed: 0 Stuckman: Jabs Thrown: 9 Jabs Landed: 4 Power Shots Thrown: 21 Power Shots Landed: 7 Head Shots Thrown: 23 Head Shots Landed: 6 Body Shots Thrown: 7 Body Shots Landed: 5 Round 12: Stuckman pivots to the side of his opponent and lands a right hook. Bixel is looking to keep the action on the outside. Stuckman sidesteps to the right of his opponent and lands with a sharp jab. Stuckman gets on the inside. Bixel quickly sidesteps from in front of his opponent. Stuckman connects with a left hook. Bixel is on target with an overhand right. Bixel attempts to land a right uppercut, but Stuckman blocks the shot and counters with a left uppercut to his opponents body. Stuckman is looking to close the distance and manouvers his opponent onto the ropes. Stuckman lands a right uppercut followed by a left hook to his opponents head. Stuckman attempts to land a right uppercut, but Bixel blocks the shot and counters with a solid right uppercut to his opponents body. Bixel quickly sidesteps from in front of his opponent. Bixel lands a cross to his opponents body. Bixel throws a jab, but his opponent blocks the shot and counters with a right hook. Stuckman forces Bixel to back into the ropes. Stuckman connects with a left hook. Stuckman gets on the inside. Bixel is on target with a right hook to Stuckman's ribs. Bixel contemptuously drops his hands, trying to provoke his opponent. Stuckman finds the target with a jab. Stuckman lands two straights to the body, and one to the head. Stuckman throws a cross, but his opponent parries the shot and counters with a right hook. Stuckman is looking to close the distance. Bixel pivots to the left of his opponent. Stuckman hits home with a left hook. Bixel is looking to keep his distance and lands a double jab to his opponents head. Bixel attempts to land a jab, but Stuckman blocks the shot and counters with a right hook. Bixel lands two jabs followed by an overhand left to his opponents head. Round 12 Statistics Bixel: Jabs Thrown: 8 Jabs Landed: 4 Power Shots Thrown: 20 Power Shots Landed: 6 Head Shots Thrown: 18 Head Shots Landed: 7 Body Shots Thrown: 10 Body Shots Landed: 3 Stuckman: Jabs Thrown: 10 Jabs Landed: 2 Power Shots Thrown: 26 Power Shots Landed: 12 Head Shots Thrown: 31 Head Shots Landed: 12 Body Shots Thrown: 5 Body Shots Landed: 2 Round 1 Scores: 10 - 9 10 - 9 10 - 9 Round 2 Scores: 10 - 9 10 - 9 10 - 9 Round 3 Scores: 10 - 9 10 - 9 10 - 9 Round 4 Scores: 10 - 9 10 - 9 10 - 9 Round 5 Scores: 10 - 9 10 - 9 10 - 9 Round 6 Scores: 10 - 9 10 - 9 10 - 9 Round 7 Scores: 10 - 9 10 - 9 10 - 9 Round 8 Scores: 10 - 9 10 - 9 10 - 9 Round 9 Scores: 9 - 10 9 - 10 9 - 10 Round 10 Scores: 10 - 10 10 - 10 10 - 10 Round 11 Scores: 10 - 9 10 - 9 10 - 9 Round 12 Scores: 9 - 10 9 - 10 9 - 10 Final Scorecards: 118 - 111 118 - 111 118 - 111 The winner, by Unanimous Decision, from Basel, Switzerland.... Heller Bixel Fight Statistics Bixel: Total Punches Thrown: 431 Total Punches Landed: 224 Total Head Shots Thrown: 316 Total Head Shots Landed: 181 Total Body Shots Thrown: 115 Total Body Shots Landed: 43 Total Power Shots Thrown: 287 Total Power Shots Landed: 131 Total Jabs Thrown: 144 Total Jabs Landed: 93 Stuckman: Total Punches Thrown: 380 Total Punches Landed: 143 Total Head Shots Thrown: 321 Total Head Shots Landed: 122 Total Body Shots Thrown: 59 Total Body Shots Landed: 21 Total Power Shots Thrown: 270 Total Power Shots Landed: 119 Total Jabs Thrown: 110 Total Jabs Landed: 24
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