User Name:
Password:
Remember:  
Forgotten Password
Not Registered? Sign Up Now!
*
*
Twitter
 
Facebook
 
Discord
 
Email
Donate |
Forum |
How To Play |
Accessibility
07/05/2034
Next Processing: 01:55
↓
Home ↓
Overview
Features
Affiliate
The Office ↓
Overview
Finance
Contract Summary
Title Summary
Recent Fights
The Gym
Promoter Options
Shows ↓
Schedule Show
List Shows
Find Show
Find Venue
My Stable
Rankings ↓
Fighter Rankings
Purse Bids
Pro Tournaments
Promoter Rankings
All Time/HOF
Career Earnings
eBoxing Promoter Records
Amateurs ↓
Rankings
Tournaments
Scouting ↓
Search
Scouting
Shortlist
Fight Offers ↓
Fight Offers Sent
Fight Offers Received
Contract Offers ↓
Offers Sent
Offers Received
Media ↓
TV Deals
The News
Diary
Glynn Weatherhead vs Joel Skeldon
Boxing Daily Report from the AI Jamaica-Saint Andrew promoted show at Harry Beaton Gym, New Kingston, taking place on 24/02/2033: The venue is completely packed out with the fans turning out in force to watch the fights on offer tonight. Next up we have one of the supporting contests of this show. This is a semi final eliminator for the Jamaica-Saint Andrew Cruiserweight title. Looking to impress the boxing fans in attendance, the two fighters competing in this 10 round matchup are Glynn Weatherhead (4 - 9 - 1) who hails from New Kingston, Jamaica and Joel Skeldon(1 - 1 - 1) from New Kingston, Jamaica. Both Weatherhead and Skeldon weighed in at 200 pounds. The referee tonight is Sam Richie, and the three ringside judges are Nathan Law, Dave Blackard and Zachary Rebecca. Round 1: Skeldon switches the action to the outside and lands a cross. Weatherhead switches the action to the outside. Skeldon sidesteps to the left of his opponent. Weatherhead connects with an overhand right. At the end of Round 1, lets listen in on the corners...Weatherhead's trainer is telling his fighter to increase his workrate. Weatherhead's trainer is passing on some tactical advice. Skeldon's trainer is advising how he could be more accurate. Round 1 Statistics Weatherhead: Jabs Thrown: 5 Jabs Landed: 2 Power Shots Thrown: 7 Power Shots Landed: 1 Head Shots Thrown: 11 Head Shots Landed: 3 Body Shots Thrown: 1 Body Shots Landed: 0 Skeldon: Jabs Thrown: 16 Jabs Landed: 1 Power Shots Thrown: 13 Power Shots Landed: 1 Head Shots Thrown: 29 Head Shots Landed: 2 Body Shots Thrown: 0 Body Shots Landed: 0 Round 2: Skeldon sidesteps to the left of his opponent. Weatherhead lands two consecutive straights to his opponents head. Weatherhead lands a left hook. Skeldon is looking to keep the action on the outside and attempts to land a cross, but Weatherhead blocks the shot and counters with a left hook. Skeldon is looking to close the distance and is on target with a left uppercut. Weatherhead is looking to keep his distance. Skeldon sidesteps to the left of his opponent. Weatherhead lands a cross. Skeldon steps away from his opponent. Skeldon drops his hands, and waves his opponent in. Weatherhead tries to land a jab, but Skeldon sidesteps and counters with a right uppercut. At the end of Round 2, lets listen in on the corners...Weatherhead's trainer is advising how he could be more accurate. Round 2 Statistics Weatherhead: Jabs Thrown: 12 Jabs Landed: 1 Power Shots Thrown: 18 Power Shots Landed: 5 Head Shots Thrown: 25 Head Shots Landed: 6 Body Shots Thrown: 5 Body Shots Landed: 0 Skeldon: Jabs Thrown: 18 Jabs Landed: 1 Power Shots Thrown: 15 Power Shots Landed: 2 Head Shots Thrown: 32 Head Shots Landed: 3 Body Shots Thrown: 1 Body Shots Landed: 0 Round 3: Weatherhead tries to land a left uppercut, but his opponent sidesteps and counters with a right uppercut. Weatherhead is looking to keep the action on the outside and throws a jab, but his opponent blocks the shot and counters with a right hook. Skeldon gets on the inside. Skeldon pivots to the side of his opponent. Weatherhead attempts to land an uppercut to the solar plexus, but he strays low! The ref ignores Skeldon's complaints and signals for the action to continue. Skeldon hits home with an overhand left. Weatherhead lands a cross. Round 3 Statistics Weatherhead: Jabs Thrown: 8 Jabs Landed: 1 Power Shots Thrown: 11 Power Shots Landed: 1 Head Shots Thrown: 14 Head Shots Landed: 2 Body Shots Thrown: 5 Body Shots Landed: 0 Skeldon: Jabs Thrown: 12 Jabs Landed: 2 Power Shots Thrown: 12 Power Shots Landed: 3 Head Shots Thrown: 24 Head Shots Landed: 5 Body Shots Thrown: 0 Body Shots Landed: 0 Round 4: Round 4 Statistics Weatherhead: Jabs Thrown: 9 Jabs Landed: 1 Power Shots Thrown: 7 Power Shots Landed: 0 Head Shots Thrown: 11 Head Shots Landed: 1 Body Shots Thrown: 5 Body Shots Landed: 0 Skeldon: Jabs Thrown: 20 Jabs Landed: 2 Power Shots Thrown: 9 Power Shots Landed: 0 Head Shots Thrown: 22 Head Shots Landed: 1 Body Shots Thrown: 7 Body Shots Landed: 1 Round 5: Weatherhead hits home with a cross. Skeldon steps inside and forces Weatherhead to retreat into the corner. Skeldon throws a left hook, but his opponent blocks the shot and counters with a right hook. Weatherhead connects with a cross. Skeldon tries to keep the action at long range and connects with a cross. Skeldon is looking to close the distance and tries to land a right hook, but his opponent sidesteps and counters with a left hook. Skeldon is looking to close the distance and walks Weatherhead down, trapping him on the ropes. Skeldon connects with a right uppercut. Skeldon lands an overhand left. Weatherhead attempts to land a cross, but Skeldon slips the shot and counters with a left uppercut. Round 5 Statistics Weatherhead: Jabs Thrown: 8 Jabs Landed: 0 Power Shots Thrown: 17 Power Shots Landed: 4 Head Shots Thrown: 17 Head Shots Landed: 4 Body Shots Thrown: 8 Body Shots Landed: 0 Skeldon: Jabs Thrown: 15 Jabs Landed: 3 Power Shots Thrown: 24 Power Shots Landed: 4 Head Shots Thrown: 37 Head Shots Landed: 7 Body Shots Thrown: 2 Body Shots Landed: 0 Round 6: Weatherhead tries to keep the action at long range. Weatherhead sidesteps to the left of his opponent and connects with an overhand right. Skeldon is looking to keep his distance and is on target with a jab. Skeldon manouvers his opponent onto the ropes. Weatherhead throws a short cross to the body, but lands low! The ref stops the action and gives Skeldon time to recover. Weatherhead steps away from his opponent and connects with a cross. Weatherhead throws a cross, but his opponent sidesteps and counters with a right uppercut. Round 6 Statistics Weatherhead: Jabs Thrown: 14 Jabs Landed: 1 Power Shots Thrown: 15 Power Shots Landed: 2 Head Shots Thrown: 26 Head Shots Landed: 3 Body Shots Thrown: 3 Body Shots Landed: 0 Skeldon: Jabs Thrown: 9 Jabs Landed: 1 Power Shots Thrown: 14 Power Shots Landed: 1 Head Shots Thrown: 22 Head Shots Landed: 2 Body Shots Thrown: 1 Body Shots Landed: 0 Round 7: Weatherhead switches the action to the outside. Skeldon attempts to land an overhand right, but Weatherhead parries the shot and counters with a right uppercut to Skeldon's ribs. Skeldon forces Weatherhead to retreat onto the ropes. Weatherhead goes for the bodyshot, but lands south of the border! The ref ignores Skeldon's complaints and signals for the action to continue. Weatherhead sidesteps to the left of his opponent. Weatherhead tries to land a jab, but his opponent parries the shot and counters with a right uppercut to his opponents body. Weatherhead lands an overhand left. Skeldon feints a right hook, but Weatherhead is not fooled and responds with a left uppercut. Weatherhead steps to the outside. Skeldon connects with a cross. Skeldon steps inside. Skeldon pivots from in front of his opponent. Weatherhead is on target with a left hook to Skeldon's body. Skeldon advances into close range. Weatherhead lands a left hook. Round 7 Statistics Weatherhead: Jabs Thrown: 8 Jabs Landed: 1 Power Shots Thrown: 16 Power Shots Landed: 5 Head Shots Thrown: 19 Head Shots Landed: 4 Body Shots Thrown: 5 Body Shots Landed: 2 Skeldon: Jabs Thrown: 6 Jabs Landed: 0 Power Shots Thrown: 9 Power Shots Landed: 2 Head Shots Thrown: 12 Head Shots Landed: 1 Body Shots Thrown: 3 Body Shots Landed: 1 Round 8: Weatherhead is looking to keep his distance and hits home with a cross. Skeldon advances into close range. Weatherhead hits home with a right hook. Weatherhead lands an overhand right. Round 8 Statistics Weatherhead: Jabs Thrown: 1 Jabs Landed: 0 Power Shots Thrown: 15 Power Shots Landed: 3 Head Shots Thrown: 15 Head Shots Landed: 3 Body Shots Thrown: 1 Body Shots Landed: 0 Skeldon: Jabs Thrown: 8 Jabs Landed: 0 Power Shots Thrown: 8 Power Shots Landed: 0 Head Shots Thrown: 13 Head Shots Landed: 0 Body Shots Thrown: 3 Body Shots Landed: 0 Round 9: Skeldon advances into close range. Weatherhead pivots from in front of his opponent. Skeldon hits home with a left hook. Skeldon attempts to land a jab, but Weatherhead slips the shot and counters with a right uppercut. Skeldon is looking to close the distance and lands a left uppercut followed by a right hook to his opponents head. Weatherhead pivots to the right of his opponent. Skeldon lands two consecutive left uppercuts to his opponents head. Round 9 Statistics Weatherhead: Jabs Thrown: 6 Jabs Landed: 0 Power Shots Thrown: 6 Power Shots Landed: 1 Head Shots Thrown: 10 Head Shots Landed: 1 Body Shots Thrown: 2 Body Shots Landed: 0 Skeldon: Jabs Thrown: 6 Jabs Landed: 1 Power Shots Thrown: 16 Power Shots Landed: 5 Head Shots Thrown: 21 Head Shots Landed: 6 Body Shots Thrown: 1 Body Shots Landed: 0 Round 10: Weatherhead is looking to keep his distance. Skeldon quickly sidesteps from in front of his opponent. Weatherhead connects with a cross. Skeldon manouvers Weatherhead onto the ropes. Skeldon sidesteps to the right of his opponent and hits home with a cross. Weatherhead tries to step out of his opponents range. Skeldon attempts to land a cross, but Weatherhead blocks the shot and counters with a left uppercut to Skeldon's ribs. Skeldon walks Weatherhead down, trapping him in a corner. Skeldon drives a right hook into his opponents ribs. Round 10 Statistics Weatherhead: Jabs Thrown: 6 Jabs Landed: 1 Power Shots Thrown: 13 Power Shots Landed: 2 Head Shots Thrown: 16 Head Shots Landed: 2 Body Shots Thrown: 3 Body Shots Landed: 1 Skeldon: Jabs Thrown: 4 Jabs Landed: 0 Power Shots Thrown: 15 Power Shots Landed: 2 Head Shots Thrown: 14 Head Shots Landed: 1 Body Shots Thrown: 5 Body Shots Landed: 1 Round 1 Scores: 10 - 9 10 - 9 10 - 9 Round 2 Scores: 10 - 9 10 - 9 10 - 9 Round 3 Scores: 9 - 10 9 - 10 9 - 10 Round 4 Scores: 9 - 10 9 - 10 9 - 10 Round 5 Scores: 9 - 10 9 - 10 9 - 10 Round 6 Scores: 9 - 10 9 - 10 9 - 10 Round 7 Scores: 10 - 9 10 - 9 10 - 9 Round 8 Scores: 10 - 9 10 - 9 10 - 9 Round 9 Scores: 9 - 10 9 - 10 9 - 10 Round 10 Scores: 10 - 9 10 - 9 10 - 9 Final Scorecards: 95 - 95 95 - 95 95 - 95 The fight ends in a Draw. Fight Statistics Weatherhead: Total Punches Thrown: 202 Total Punches Landed: 32 Total Head Shots Thrown: 164 Total Head Shots Landed: 29 Total Body Shots Thrown: 38 Total Body Shots Landed: 3 Total Power Shots Thrown: 125 Total Power Shots Landed: 24 Total Jabs Thrown: 77 Total Jabs Landed: 8 Skeldon: Total Punches Thrown: 249 Total Punches Landed: 31 Total Head Shots Thrown: 226 Total Head Shots Landed: 28 Total Body Shots Thrown: 23 Total Body Shots Landed: 3 Total Power Shots Thrown: 135 Total Power Shots Landed: 20 Total Jabs Thrown: 114 Total Jabs Landed: 11
0