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24/06/2038
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Isaac Tear vs Ian Kilgore
Boxing Daily Report from the Jamaica Promotions promoted show at Kingston Geels, Kingston, taking place on 20/02/2038: There are a few empty seats out here tonight, but this is a respectable turnout for the show. Next up is the main event of the show. This is a semi final eliminator for the Jamaica-Kingston Featherweight title. Looking to impress the boxing fans in attendance, the two fighters competing in this 10 round matchup are Isaac Tear (19 - 1 - 2) who hails from Kingston, Jamaica and Ian Kilgore(12 - 9 - 1) from Kingston, Jamaica. Both Tear and Kilgore weighed in at 126 pounds. The referee tonight is John Woodburn, and the three ringside judges are Chris Moir, Geoff Torrence and Harvey Dennie. Round 1: Tear switches the action to the outside and is on target with an overhand right. Tear steps away from his opponent and lands a jab to his opponents body. Tear is on target with a cross. Kilgore is looking to close the distance and throws a right hook, but his opponent sidesteps and counters with a right uppercut. Tear is looking to keep the action on the outside. Tear quickly sidesteps from in front of his opponent and connects with a cross. Tear is looking to keep the action on the outside. Tear feints a cross, and then lands a jab to the body, and then to the head. Tear lands a solid jab. Tear tries to step out of his opponents range and lands with a hard jab. Tear hits home with a cross. Tear tries to keep the action at long range and lands a spiteful jab. Tear lands a spiteful jab. Tear lands a jab. Tear tries to step out of his opponents range and lands a jab. Tear is on target with a left hook. Tear steps away from his opponent and lands a jab, overhand left and a jab to his opponents head. At the end of Round 1, lets listen in on the corners...Kilgore's trainer is telling his fighter he needs to be more active or he's going to get outworked. Round 1 Statistics Tear: Jabs Thrown: 19 Jabs Landed: 14 Power Shots Thrown: 16 Power Shots Landed: 9 Head Shots Thrown: 32 Head Shots Landed: 20 Body Shots Thrown: 3 Body Shots Landed: 3 Kilgore: Jabs Thrown: 11 Jabs Landed: 1 Power Shots Thrown: 10 Power Shots Landed: 0 Head Shots Thrown: 19 Head Shots Landed: 1 Body Shots Thrown: 2 Body Shots Landed: 0 Round 2: Kilgore pivots to the left of his opponent. Tear strikes his opponents body with a jab. Tear tries to keep the action at long range. Tear sidesteps to the left of his opponent and hits home with a cross. Kilgore closes the distance and forces Tear to back into the ropes. Kilgore pivots to the right of his opponent. Tear is on target with a right hook to Kilgore's ribs. Tear steps to the outside and lands a double jab to his opponents head. Kilgore steps inside. Kilgore pivots to the left of his opponent and lands a left uppercut. Kilgore advances into close range. Tear lands a right hook. Tear tries to step out of his opponents range and is on target with a jab to Kilgore's body. Tear tries to land a cross, but his opponent blocks the shot and counters with a right hook. Tear tries to keep the action at long range and lands with a solid jab. Tear connects with an overhand left. Kilgore sidesteps to the left of his opponent. Tear drives a jab into Kilgore's body. Tear lands a ramrod jab. Tear tries to step out of his opponents range and finds the target with a jab. At the end of Round 2, lets listen in on the corners...Tear's trainer is passing on some tactical advice. Round 2 Statistics Tear: Jabs Thrown: 13 Jabs Landed: 10 Power Shots Thrown: 11 Power Shots Landed: 4 Head Shots Thrown: 13 Head Shots Landed: 10 Body Shots Thrown: 11 Body Shots Landed: 4 Kilgore: Jabs Thrown: 10 Jabs Landed: 0 Power Shots Thrown: 10 Power Shots Landed: 2 Head Shots Thrown: 15 Head Shots Landed: 2 Body Shots Thrown: 5 Body Shots Landed: 0 Round 3: Tear lands a cross. Tear is looking to keep the action on the outside. Tear sidesteps to the right of his opponent and hits the target with a ramrod jab. Tear is looking to keep the action on the outside and lands a jab followed by a overhand left to his opponents head. Tear connects with a cross. Kilgore lands a cross. Tear is on target with a stiff jab. Kilgore walks Tear onto the ropes. Kilgore pivots to the side of his opponent. Tear lands a double right hook to his opponents head. Tear is looking to keep the action on the outside and lands a jab followed by a overhand left to his opponents head. Tear tries to step out of his opponents range and strikes his opponents body with a cross. Tear attempts to land a jab, but Kilgore slips the shot and counters with a left hook. Kilgore throws a jab, but his opponent blocks the shot and counters with a right uppercut. Tear strikes his opponents body with a jab. Kilgore hits home with a cross. Tear tries to step out of his opponents range and lands a stinging jab. Kilgore hits home with a cross. Tear stands off with low guard waiting for his opponent to launch an attack. Kilgore tries to land a left hook, but his opponent blocks the shot and counters with a right uppercut. Kilgore steps inside. Tear hits home with a right hook. Round 3 Statistics Tear: Jabs Thrown: 14 Jabs Landed: 11 Power Shots Thrown: 16 Power Shots Landed: 10 Head Shots Thrown: 23 Head Shots Landed: 16 Body Shots Thrown: 7 Body Shots Landed: 5 Kilgore: Jabs Thrown: 8 Jabs Landed: 1 Power Shots Thrown: 11 Power Shots Landed: 4 Head Shots Thrown: 17 Head Shots Landed: 5 Body Shots Thrown: 2 Body Shots Landed: 0 Round 4: Tear lands a stinging jab. Kilgore is looking to close the distance. Tear lands a left hook to the body, and then to the head. Kilgore sidesteps to the right of his opponent. Tear finds the target with a jab. Kilgore is looking to close the distance. Tear drives a right hook into his opponents body. Kilgore advances into close range. Tear digs in a right hook to his opponents body. Tear drives a spiteful jab into his opponents face. Tear lands a cross followed by a jab to his opponents head. Tear tries to keep the action at long range and connects with an overhand right. Tear lands a jab to the head, a jab to the body and a cross to the head. Kilgore advances into close range. Tear lands a right hook to the body followed by a left hook to the head. Tear quickly sidesteps from in front of his opponent and is on target with a jab to his opponents body. Round 4 Statistics Tear: Jabs Thrown: 13 Jabs Landed: 9 Power Shots Thrown: 15 Power Shots Landed: 11 Head Shots Thrown: 19 Head Shots Landed: 13 Body Shots Thrown: 9 Body Shots Landed: 7 Kilgore: Jabs Thrown: 11 Jabs Landed: 1 Power Shots Thrown: 7 Power Shots Landed: 0 Head Shots Thrown: 15 Head Shots Landed: 1 Body Shots Thrown: 3 Body Shots Landed: 0 Round 5: Kilgore advances into close range. Tear sidesteps to the right of his opponent and lands a right hook. Tear steps to the outside and lands a solid jab. Tear is on target with an overhand right. Tear drives a right hook into his opponents body. Tear lowers his hands, trying to provoke his opponent to attack. Kilgore finds the target with a jab. Tear switches the action to the outside and is on target with a jab. Tear switches the action to the outside. Tear feints a cross, and then attempts to land a jab, but Kilgore blocks the shot and counters with a right uppercut. Tear attempts to land a right uppercut, but Kilgore blocks the shot and counters with a left uppercut. Tear pivots from in front of his opponent and lands a right hook to the body, and then to the head. Tear tries to step out of his opponents range and lands a jab to the body followed by a cross to the head. Tear drives a solid jab into his opponents face. Kilgore gets on the inside and walks Tear into a corner. Kilgore pivots to the side of his opponent. Tear is on target with a right hook. Tear hits home with a left hook. Tear steps away from his opponent. Tear sidesteps to the left of his opponent and hits home with a cross. Tear connects with an overhand left. Kilgore walks Tear onto the ropes. Kilgore pivots to the left of his opponent. Tear attempts to land a jab, but Kilgore blocks the shot and counters with a left hook to Tear's body. Tear tries to step out of his opponents range. Tear feints a cross, fooling Kilgore into throwing a left hook counter. Tear avoids the shot and counters with a cross. Kilgore steps inside. Tear lands a double right hook to his opponents head. Tear throws a right hook, but his opponent blocks the shot and counters with a right uppercut. At the end of Round 5, lets listen in on the corners...Kilgore's trainer is advising how he could improve the accuracy of his work. Round 5 Statistics Tear: Jabs Thrown: 12 Jabs Landed: 6 Power Shots Thrown: 24 Power Shots Landed: 18 Head Shots Thrown: 29 Head Shots Landed: 20 Body Shots Thrown: 7 Body Shots Landed: 4 Kilgore: Jabs Thrown: 9 Jabs Landed: 1 Power Shots Thrown: 12 Power Shots Landed: 4 Head Shots Thrown: 19 Head Shots Landed: 4 Body Shots Thrown: 2 Body Shots Landed: 1 Round 6: Tear steps away from his opponent and lands a double jab to his opponents head. Tear is looking to keep the action on the outside and lands a jab followed by a overhand left to his opponents head. Tear is on target with a cross. Kilgore pivots to the side of his opponent. Tear lands a jab to the body followed by a cross to the head. Tear tries to land a jab, but Kilgore dodges the shot and counters with a left uppercut. Kilgore finds the target with a jab. Kilgore throws a right hook, but his opponent parries the shot and counters with a left uppercut. Tear switches the action to the outside and lands a jab followed by a overhand right to his opponents head. Tear is on target with a cross. Tear lands a double jab to his opponents head. Tear feints a right hook, and then attempts to land a jab, but Kilgore sidesteps and counters with a left hook. Tear sidesteps to the right of his opponent and lands a jab to his opponents body. Tear lands a straight 1 - 2. Tear lands a straight 1 - 2. Kilgore sidesteps to the left of his opponent and finds the target with a jab. At the end of Round 6, lets listen in on the corners...Kilgore's trainer is advising how he could stop so many clean shots getting through. Round 6 Statistics Tear: Jabs Thrown: 17 Jabs Landed: 12 Power Shots Thrown: 14 Power Shots Landed: 10 Head Shots Thrown: 26 Head Shots Landed: 19 Body Shots Thrown: 5 Body Shots Landed: 3 Kilgore: Jabs Thrown: 8 Jabs Landed: 3 Power Shots Thrown: 10 Power Shots Landed: 2 Head Shots Thrown: 15 Head Shots Landed: 5 Body Shots Thrown: 3 Body Shots Landed: 0 Round 7: Tear feints a jab, and then lands a cross followed by a overhand left to his opponents head. Tear lands a straight 1 - 2. Tear switches the action to the outside and finds the target with a hard jab. Kilgore walks his opponent down, trapping him on the ropes. Kilgore sidesteps to the right of his opponent. Kilgore tries to land a cross, but Tear sidesteps and counters with a right hook to his opponents ribs. Tear is on target with a solid jab. Tear switches the action to the outside and lands a double jab to his opponents head. Tear drives a right hook into Kilgore's body. Tear is looking to keep the action on the outside and hits home with a cross. Kilgore quickly sidesteps from in front of his opponent and hits home with a right uppercut. Tear tries to step out of his opponents range and lands a cross followed by a jab to his opponents head. Tear lands a jab to the head, a cross to the head and a jab to the body. Tear hits home with a cross. Tear is looking to keep his distance. Tear sidesteps to the right of his opponent and lands a jab followed by a overhand left to his opponents head. Tear is on target with a right hook to his opponents ribcage. Round 7 Statistics Tear: Jabs Thrown: 14 Jabs Landed: 9 Power Shots Thrown: 14 Power Shots Landed: 12 Head Shots Thrown: 23 Head Shots Landed: 17 Body Shots Thrown: 5 Body Shots Landed: 4 Kilgore: Jabs Thrown: 3 Jabs Landed: 0 Power Shots Thrown: 7 Power Shots Landed: 1 Head Shots Thrown: 9 Head Shots Landed: 1 Body Shots Thrown: 1 Body Shots Landed: 0 Round 8: Tear sidesteps to the left of his opponent and lands a hard jab. Tear lands a jab to the body followed by two straights to the head. Tear quickly sidesteps from in front of his opponent and lands a double jab to his opponents head. Kilgore advances into close range. Tear lands a right hook followed by a right uppercut to his opponents body. Tear is looking to keep his distance and lands a cross followed by a jab to his opponents head. Tear tries to step out of his opponents range. Tear sidesteps to the left of his opponent and lands a solid jab. Tear switches the action to the outside and lands with a solid jab. Tear is looking to keep his distance and is on target with a jab. Tear finds the target with a jab. Tear lands a jab, cross and a jab to his opponents head. At the end of Round 8, lets listen in on the corners...Tear's trainer is telling his fighter to play it safe for the remainder of the fight. Round 8 Statistics Tear: Jabs Thrown: 19 Jabs Landed: 11 Power Shots Thrown: 15 Power Shots Landed: 9 Head Shots Thrown: 26 Head Shots Landed: 17 Body Shots Thrown: 8 Body Shots Landed: 3 Kilgore: Jabs Thrown: 6 Jabs Landed: 0 Power Shots Thrown: 18 Power Shots Landed: 0 Head Shots Thrown: 20 Head Shots Landed: 0 Body Shots Thrown: 4 Body Shots Landed: 0 Round 9: Tear steps away from his opponent and lands a straight 1 - 2. Tear sidesteps to the right of his opponent and snaps his opponents head back with a spiteful jab. Tear sidesteps to the left of his opponent and is on target with a jab to his opponents body. Tear lands a double jab to his opponents head. Tear is looking to keep the action on the outside. Tear feints a jab, but Kilgore is not fooled and lands with a left uppercut. Kilgore advances into close range and forces Tear to back into the blue corner. Tear drives a left uppercut into Kilgore's body. Tear finds the target with a ramrod jab. Tear throws an overhand left, but his opponent sidesteps and counters with a cross. Tear connects with an overhand left. Tear is on target with a cross. Tear lands a jab followed by a overhand left to his opponents head. Tear feints a jab, and then is on target with a cross. Tear tries to keep the action at long range. Tear feints a right hook, and then hits home with a cross. Kilgore gets on the inside. Tear digs in a right uppercut to his opponents body. Tear is looking to keep his distance and lands a cross. Tear feints a right, and then strikes his opponents body with a jab. Tear lands a straight 1 - 2. Tear lands with a ramrod jab. Tear is looking to keep the action on the outside and lands a cross followed by a jab to his opponents head. At the end of Round 9, lets listen in on the corners...Kilgore's trainer is passing on some tactical advice. Round 9 Statistics Tear: Jabs Thrown: 20 Jabs Landed: 12 Power Shots Thrown: 23 Power Shots Landed: 16 Head Shots Thrown: 37 Head Shots Landed: 24 Body Shots Thrown: 6 Body Shots Landed: 4 Kilgore: Jabs Thrown: 3 Jabs Landed: 0 Power Shots Thrown: 10 Power Shots Landed: 2 Head Shots Thrown: 12 Head Shots Landed: 2 Body Shots Thrown: 1 Body Shots Landed: 0 Round 10: Tear is looking to keep his distance. Tear sidesteps to the left of his opponent and snaps his opponents head back with a sharp jab. Kilgore throws a cross, but his opponent slips the shot and counters with a cross. Tear connects with a right hook. Tear tries to step out of his opponents range. Tear quickly sidesteps from in front of his opponent and lands a ramrod jab. Tear tries to keep the action at long range and is on target with a jab. Tear is on target with a right hook to Kilgore's ribcage. Kilgore lowers his hands, trying to provoke his opponent to attack. Tear lands with a spiteful jab. Tear hits the target with a hard jab. Tear is looking to keep the action on the outside and hits home with an overhand right. Tear sidesteps to the right of his opponent. Tear attempts to land a jab, but Kilgore sidesteps and counters with a cross. Tear switches the action to the outside and lands a jab followed by a overhand left to his opponents head. Tear tries to keep the action at long range. Tear feints a left hook, and then lands a jab to his opponents body. Kilgore quickly sidesteps from in front of his opponent. Tear digs in a right hook to Kilgore's ribs. Kilgore walks Tear onto the ropes. Tear lands a jab. Tear is looking to keep the action on the outside and lands a stinging jab. Tear lands with a spiteful jab. Round 10 Statistics Tear: Jabs Thrown: 22 Jabs Landed: 11 Power Shots Thrown: 12 Power Shots Landed: 6 Head Shots Thrown: 30 Head Shots Landed: 14 Body Shots Thrown: 4 Body Shots Landed: 3 Kilgore: Jabs Thrown: 6 Jabs Landed: 0 Power Shots Thrown: 14 Power Shots Landed: 1 Head Shots Thrown: 12 Head Shots Landed: 1 Body Shots Thrown: 8 Body Shots Landed: 0 Round 1 Scores: 10 - 9 10 - 9 10 - 9 Round 2 Scores: 10 - 9 10 - 9 10 - 9 Round 3 Scores: 10 - 9 10 - 9 10 - 9 Round 4 Scores: 10 - 9 10 - 9 10 - 9 Round 5 Scores: 10 - 9 10 - 9 10 - 9 Round 6 Scores: 10 - 9 10 - 9 10 - 9 Round 7 Scores: 10 - 9 10 - 9 10 - 9 Round 8 Scores: 10 - 9 10 - 9 10 - 9 Round 9 Scores: 10 - 9 10 - 9 10 - 9 Round 10 Scores: 10 - 9 10 - 9 10 - 9 Final Scorecards: 100 - 90 100 - 90 100 - 90 The winner, by Unanimous Decision, from Kingston, Jamaica.... Isaac Tear Fight Statistics Tear: Total Punches Thrown: 323 Total Punches Landed: 210 Total Head Shots Thrown: 258 Total Head Shots Landed: 170 Total Body Shots Thrown: 65 Total Body Shots Landed: 40 Total Power Shots Thrown: 160 Total Power Shots Landed: 105 Total Jabs Thrown: 163 Total Jabs Landed: 105 Kilgore: Total Punches Thrown: 184 Total Punches Landed: 23 Total Head Shots Thrown: 153 Total Head Shots Landed: 22 Total Body Shots Thrown: 31 Total Body Shots Landed: 1 Total Power Shots Thrown: 109 Total Power Shots Landed: 16 Total Jabs Thrown: 75 Total Jabs Landed: 7
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