User Name:
Password:
Remember:  
Forgotten Password
Not Registered? Sign Up Now!
*
*
Twitter
 
Facebook
 
Discord
 
Email
Donate |
Forum |
How To Play |
Accessibility
21/03/2039
Next Processing: 01:03
↓
Home ↓
Overview
Features
Affiliate
The Office ↓
Overview
Finance
Contract Summary
Title Summary
Recent Fights
The Gym
Promoter Options
Shows ↓
Schedule Show
List Shows
Find Show
Find Venue
My Stable
Rankings ↓
Fighter Rankings
Purse Bids
Pro Tournaments
Promoter Rankings
All Time/HOF
Career Earnings
eBoxing Promoter Records
Amateurs ↓
Amateur Stable
Rankings
Tournaments
Scouting ↓
Search
Scouting
Shortlist
Fight Offers ↓
Fight Offers Sent
Fight Offers Received
Contract Offers ↓
Offers Sent
Offers Received
Media ↓
TV Deals
The News
Diary
Quincy Char vs Fabrice Yero
Boxing Daily Report from the Wigwam Promotions promoted show at Wigwam Gym, Dakar, taking place on 23/01/2039: Clearly Wigwam Promotions have made a mistake booking this venue with less than half the tickets sold, including those handed out as prizes by Boxing Daily. Next up is the main event of the show. Looking to impress the boxing fans in attendance, the two fighters competing in this 6 round matchup are Quincy Char (4(1) - 0) who hails from Dakar, Senegal and Fabrice Yero(2 - 3) from Touba, Senegal. Both Char and Yero weighed in at 154 pounds. The referee tonight is Alain Savane, and the three ringside judges are Alain Savane, Royal Ankah and Acelin Badji. Round 1: Yero is looking to close the distance. Char lands a left uppercut to the head followed by a left hook to the body. Char clinches his opponent. Char pushes his forearm into Yero's face. The ref separates the two fighters. Char lands two right hooks to the body, and one to the head. Yero forces Char to retreat onto the ropes. Yero throws a cross, but his opponent parries the shot and counters with a firm right uppercut. Yero tries to land a right uppercut, but his opponent blocks the shot and counters with a cross. Char tries to step out of his opponents range and finds the target with a jab. Yero advances into close range and walks Char onto the ropes. Char lands two left hooks to his opponents ribs. He follows up the attack and lands a left hook to the body, and then to the head. Char is on target with a jab. Char connects with a firm cross. Char steps to the outside and lands a cross followed by a jab to his opponents head. Char closes the distance and lands a right uppercut followed by a right hook to his opponents body. Char connects with a stinging cross. Char finds the target with a solid jab. Char is on target with a solid cross. Char lands a straight 1 - 2. He follows up the attack and lands an overhand right, jab and an overhand right to his opponents head. Yero gets on the inside. Char lands a solid right uppercut. Char drives a right hook into Yero's ribs. Char ties up his opponent. Yero is using his forearm in the clinch. The ref breaks the clinch and signals for the action to continue. Char lands a jab. Char is looking to keep the action on the outside and is on target with a cross. Char closes the distance and hits home with a sharp right hook. At the end of Round 1, lets listen in on the corners...Yero's trainer is advising how he could improve the accuracy of his work. Yero's trainer is telling his fighter he needs to be more active or he's going to get outworked. Round 1 Statistics Char: Jabs Thrown: 15 Jabs Landed: 11 Power Shots Thrown: 43 Power Shots Landed: 24 Head Shots Thrown: 42 Head Shots Landed: 27 Body Shots Thrown: 16 Body Shots Landed: 8 Yero: Jabs Thrown: 5 Jabs Landed: 0 Power Shots Thrown: 6 Power Shots Landed: 0 Head Shots Thrown: 9 Head Shots Landed: 0 Body Shots Thrown: 2 Body Shots Landed: 0 Round 2: Char finds the target with a stinging jab. Char gets on the inside and connects with a stinging right uppercut. Yero gets on the inside. Char lands a right uppercut. Yero manages to force Char into the corner. Char is on target with a firm cross. Char switches the action to the outside and connects with a cross. Char gets on the inside and connects with a left hook. Yero pivots to the right of his opponent. Yero throws a left hook, but Char ties up his opponent. As they grapple, Char pushes his forearm into Yero's face. The ref separates the two fighters. Yero throws a left hook, but his opponent dodges the shot and counters with a cross. Char sidesteps to the left of his opponent and lands a double jab to his opponents head. Char hits home with a cross. Char hits home with a sharp cross. Yero walks his opponent down, trapping him on the ropes. Char lands a straight 1 - 2. Char lands a left hook to the body followed by a cross to the head. Char feints a left, and then lands with a sharp jab. Yero advances into close range. Char connects with a firm right uppercut. Yero closes the distance. Char lands a right hook followed by a left hook to his opponents head. Yero gets on the inside and walks Char onto the ropes. Char lands a right hook. Yero advances into close range. Char lands a right hook followed by a left hook to his opponents body. Yero manouvers Char into the corner. Yero sidesteps to the left of his opponent. Char is on target with a right uppercut to Yero's ribs. Char lands a left uppercut to the head followed by a left hook to the body. Char tries to keep the action at long range and lands a jab followed by a overhand left to his opponents head. Char steps to the outside and lands a cross followed by a jab to his opponents head. At the end of Round 2, lets listen in on the corners...Char's trainer is passing on some tactical advice. Round 2 Statistics Char: Jabs Thrown: 13 Jabs Landed: 9 Power Shots Thrown: 38 Power Shots Landed: 22 Head Shots Thrown: 42 Head Shots Landed: 26 Body Shots Thrown: 9 Body Shots Landed: 5 Yero: Jabs Thrown: 3 Jabs Landed: 0 Power Shots Thrown: 10 Power Shots Landed: 0 Head Shots Thrown: 10 Head Shots Landed: 0 Body Shots Thrown: 3 Body Shots Landed: 0 Round 3: Char is looking to keep his distance and lands a stinging cross. Char sidesteps to the left of his opponent. Yero digs in a left hook to his opponents body. Char lands a firm overhand right. Char quickly sidesteps from in front of his opponent and lands a solid left hook. Char lands a cross followed by two jabs to his opponents head. Char connects with a firm cross. Char lands a stinging jab. Char lands two straights followed by a jab to his opponents head. Char lands a cross followed by a jab to his opponents head. Char lands a jab. Char sidesteps to the left of his opponent and is on target with a left hook to his opponents liver. Char tries to step out of his opponents range. Char quickly sidesteps from in front of his opponent and connects with a cross. Yero steps inside. Char lands a right uppercut followed by two right hooks to his opponents head. Char lands a jab. Char lands a sharp jab. Char advances into close range and digs in a solid left uppercut to his opponents ribs. Char connects with a left uppercut. Char sidesteps to the right of his opponent and drives a left hook into his opponents liver. At the end of Round 3, lets listen in on the corners...Yero's trainer is telling his fighter to tighten his defence. Round 3 Statistics Char: Jabs Thrown: 17 Jabs Landed: 10 Power Shots Thrown: 26 Power Shots Landed: 16 Head Shots Thrown: 38 Head Shots Landed: 23 Body Shots Thrown: 5 Body Shots Landed: 3 Yero: Jabs Thrown: 5 Jabs Landed: 0 Power Shots Thrown: 6 Power Shots Landed: 1 Head Shots Thrown: 10 Head Shots Landed: 0 Body Shots Thrown: 1 Body Shots Landed: 1 Round 4: Char steps inside and lands a left uppercut to the head followed by a left hook to the body. Char clinches his opponent. As they grapple, Char pushes his forearm into Yero's face. The ref breaks Char's hold and signals for the fight to continue. Yero advances into close range. Char digs in a right hook to his opponents body. Char finds the target with a jab. Yero tries to land a jab, but his opponent blocks the shot and counters with a solid cross. Char lands two consecutive straights to his opponents head. Char is looking to keep the action on the outside and tries to land a cross, but his opponent slips the shot and counters with a cross. Char lands an overhand right followed by a cross to his opponents head. Yero advances into close range. Char lands a left hook followed by a right uppercut to his opponents body. Char ties up his opponent. Char is leaning on his opponent in the clinch. The ref separates the two fighters. Char switches the action to the outside and lands a cross followed by a jab to his opponents head. He continues the combination and lands a cross followed by a overhand right to his opponents head. HE HAS HIS OPPONENT IN TROUBLE! Char quickly sidesteps from in front of his opponent. Yero tries to land a left hook, but Char blocks the shot and counters with a sharp left uppercut. Char lands a left uppercut followed by a left hook to his opponents head. He then lands a left uppercut to the body followed by a left hook to the head. Char steps away from his opponent and lands two straights followed by a jab to his opponents head. Char lands two consecutive straights to his opponents head. Char tries to keep the action at long range and connects with an overhand left. Char steps to the outside and lands a jab. Char feints a cross, and then lands an overhand right followed by two straights to his opponents head. Char steps inside and connects with a left hook. Char steps inside and lands two left hooks followed by a left uppercut to his opponents head. Char lands a cross followed by a jab to his opponents head. Char switches the action to the outside and lands a double jab to his opponents head. Yero lands a right hook followed by a left hook to his opponents head. Round 4 Statistics Char: Jabs Thrown: 13 Jabs Landed: 8 Power Shots Thrown: 46 Power Shots Landed: 31 Head Shots Thrown: 46 Head Shots Landed: 34 Body Shots Thrown: 13 Body Shots Landed: 5 Yero: Jabs Thrown: 3 Jabs Landed: 0 Power Shots Thrown: 14 Power Shots Landed: 3 Head Shots Thrown: 15 Head Shots Landed: 3 Body Shots Thrown: 2 Body Shots Landed: 0 Round 5: Char is on target with a right uppercut to his opponents ribs. Char tries to step out of his opponents range. Yero is on target with a cross to Char's body. Char hits home with a left hook. Char is looking to keep the action on the outside. Char quickly sidesteps from in front of his opponent and lands three consecutive straights to his opponents head. Char lands an overhand right followed by a jab to his opponents head. Char hits home with a solid cross. Char lands a double jab to his opponents head. Char tries to step out of his opponents range and hits home with an overhand right. Char is looking to keep the action on the outside. Yero hits home with a cross. Char feints a left hook, and then is on target with a cross to Yero's body. Yero lands a right hook followed by a cross to his opponents head. Char steps to the outside and lands a cross followed by a jab to his opponents head. Char is on target with a right hook. At the end of Round 5, lets listen in on the corners...Yero's trainer is passing on some tactical advice. Round 5 Statistics Char: Jabs Thrown: 10 Jabs Landed: 4 Power Shots Thrown: 17 Power Shots Landed: 11 Head Shots Thrown: 25 Head Shots Landed: 13 Body Shots Thrown: 2 Body Shots Landed: 2 Yero: Jabs Thrown: 5 Jabs Landed: 1 Power Shots Thrown: 18 Power Shots Landed: 4 Head Shots Thrown: 19 Head Shots Landed: 4 Body Shots Thrown: 4 Body Shots Landed: 1 Round 6: Yero gets on the inside. Char lands two left hooks to the body, and one to the head, AND SENDS YERO SPRAWLING TO THE CANVAS! He makes it to one knee, but is unable to rise any further as the ref counts 10! The winner by KO is Char! Round 6 Statistics Char: Jabs Thrown: 0 Jabs Landed: 0 Power Shots Thrown: 3 Power Shots Landed: 3 Head Shots Thrown: 2 Head Shots Landed: 2 Body Shots Thrown: 1 Body Shots Landed: 1 Yero: Jabs Thrown: 0 Jabs Landed: 0 Power Shots Thrown: 4 Power Shots Landed: 0 Head Shots Thrown: 3 Head Shots Landed: 0 Body Shots Thrown: 1 Body Shots Landed: 0 Round 1 Scores: 10 - 9 10 - 9 10 - 9 Round 2 Scores: 10 - 9 10 - 9 10 - 9 Round 3 Scores: 10 - 9 10 - 9 10 - 9 Round 4 Scores: 10 - 9 10 - 9 10 - 9 Round 5 Scores: 10 - 9 10 - 9 10 - 9 Fight Statistics Char: Total Punches Thrown: 241 Total Punches Landed: 149 Total Head Shots Thrown: 195 Total Head Shots Landed: 125 Total Body Shots Thrown: 46 Total Body Shots Landed: 24 Total Power Shots Thrown: 173 Total Power Shots Landed: 107 Total Jabs Thrown: 68 Total Jabs Landed: 42 Yero: Total Punches Thrown: 79 Total Punches Landed: 9 Total Head Shots Thrown: 66 Total Head Shots Landed: 7 Total Body Shots Thrown: 13 Total Body Shots Landed: 2 Total Power Shots Thrown: 58 Total Power Shots Landed: 8 Total Jabs Thrown: 21 Total Jabs Landed: 1
0