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13/12/2041
EOD Running: BackUps
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Diary
Razzaak Sim vs Ganhyagu Sendoo
Boxing Daily Report from the AI China-Inner Mongolia promoted show at Ho Han Gym, Chifeng, taking place on 20/12/2040: Clearly AI China-Inner Mongolia have made a mistake booking this venue with less than half the tickets sold, including those handed out as prizes by Boxing Daily. Next up is the main event of the show. This is a semi final eliminator for the China-Inner Mongolia Flyweight title. Looking to impress the boxing fans in attendance, the two fighters competing in this 10 round matchup are Razzaak Sim (12 - 4(2)) who hails from Hohhot, China and Ganhyagu Sendoo(10 - 11(1) - 2) from Hohhot, China. Both Sim and Sendoo weighed in at 112 pounds. The referee tonight is El Madani Batula, and the three ringside judges are Jiang Choong, Hayyan Togoldor and Fo-hai Farn. Round 1: Sim lands a sharp jab. Sim lands a jab to the body, and then to the head. Sim sidesteps to the right of his opponent and finds the target with a jab. Sim lands a cross followed by a jab to his opponents head. Sim sidesteps to the left of his opponent and lands a double jab to his opponents head. Sendoo tries to step out of his opponents range. Sim sidesteps to the right of his opponent and lands two jabs to the body, and one to the head. Sim is looking to keep the action on the outside and lands a straight 1 - 2. Sim tries to step out of his opponents range and lands a cross. Sim lands three consecutive jabs to his opponents head. Sim lands a stiff jab. Sim feints a cross, but Sendoo ignores the feint and lands with a cross. Sim steps to the outside. Sim feints a cross, tricking Sendoo into throwing a right uppercut counter. Sim springs the trap, countering with a left uppercut. Sim lands three consecutive jabs to his opponents head. Sim pivots from in front of his opponent and hits home with a cross. Sim is looking to keep his distance and is on target with a cross. Sim connects with an overhand right. At the end of Round 1, lets listen in on the corners...Sendoo's trainer is advising how he could improve the accuracy of his work. Sendoo's trainer is advising how he could improve his defence. Round 1 Statistics Sim: Jabs Thrown: 30 Jabs Landed: 24 Power Shots Thrown: 7 Power Shots Landed: 7 Head Shots Thrown: 35 Head Shots Landed: 29 Body Shots Thrown: 2 Body Shots Landed: 2 Sendoo: Jabs Thrown: 11 Jabs Landed: 0 Power Shots Thrown: 14 Power Shots Landed: 1 Head Shots Thrown: 20 Head Shots Landed: 1 Body Shots Thrown: 5 Body Shots Landed: 0 Round 2: Sendoo throws a jab, but his opponent blocks the shot and counters with a left uppercut. Sim lands a cross followed by a jab to his opponents head. Sim closes the distance and is on target with a left uppercut to Sendoo's body. Sim closes the distance. Sim pivots to the side of his opponent and lands a left hook followed by a left uppercut to his opponents body. Sendoo hits home with a cross. Sim lands a double jab to his opponents head. Sim tries to keep the action at long range and lands a stinging jab. Sim throws a cross, but his opponent sidesteps and counters with a right hook. Sim is on target with a jab to his opponents body. Sim tries to land a cross, but his opponent sidesteps and counters with a cross. Sim steps inside and lands a left hook to the body, a left uppercut to the body and a left hook to the head. Sim lands two consecutive straights to his opponents head. Sim throws a short cross to the body, but lands low! The ref ignores Sendoo's complaints and signals for the action to continue. Sim is looking to keep the action on the outside and is on target with a cross. Sim is looking to keep his distance and lands three consecutive jabs to his opponents head. Sendoo sidesteps to the right of his opponent. Sim attempts to land a cross, but Sendoo slips the shot and counters with a left hook. Sim switches the action to the outside and lands an overhand right followed by a jab to his opponents head. Sim lands a sharp jab. At the end of Round 2, lets listen in on the corners...Sim's trainer is passing on some tactical advice. Round 2 Statistics Sim: Jabs Thrown: 14 Jabs Landed: 11 Power Shots Thrown: 25 Power Shots Landed: 12 Head Shots Thrown: 26 Head Shots Landed: 16 Body Shots Thrown: 13 Body Shots Landed: 7 Sendoo: Jabs Thrown: 10 Jabs Landed: 0 Power Shots Thrown: 23 Power Shots Landed: 4 Head Shots Thrown: 32 Head Shots Landed: 4 Body Shots Thrown: 1 Body Shots Landed: 0 Round 3: Sim lands a jab, cross and a right uppercut to his opponents head. Sim lands a solid jab. Sim steps to the outside. Sim quickly sidesteps from in front of his opponent. Sendoo attempts to land a jab, but Sim sidesteps and counters with a right uppercut. Sim is on target with a jab to his opponents body. Sim tries to keep the action at long range and lands a straight 1 - 2. Sim closes the distance and lands a left hook. Sendoo tries to land a cross, but his opponent sidesteps and counters with a left hook. Sim is on target with a jab. Sim drives a stiff jab into his opponents face. Sim attempts to land a jab, but Sendoo dodges the shot and counters with a right hook. Sim lands a jab followed by a overhand left to his opponents head. Sendoo lands an overhand right. Round 3 Statistics Sim: Jabs Thrown: 15 Jabs Landed: 7 Power Shots Thrown: 10 Power Shots Landed: 7 Head Shots Thrown: 22 Head Shots Landed: 13 Body Shots Thrown: 3 Body Shots Landed: 1 Sendoo: Jabs Thrown: 12 Jabs Landed: 0 Power Shots Thrown: 20 Power Shots Landed: 2 Head Shots Thrown: 31 Head Shots Landed: 2 Body Shots Thrown: 1 Body Shots Landed: 0 Round 4: Sim connects with a cross. Sim lands an overhand right followed by two straights to his opponents head. Sim lands a jab. Sim lands a straight 1 - 2. Sim lands with a sharp jab. Sim lands a double jab to his opponents head. Sim lands two jabs followed by a cross to his opponents head. Sim connects with a cross. Round 4 Statistics Sim: Jabs Thrown: 19 Jabs Landed: 9 Power Shots Thrown: 11 Power Shots Landed: 7 Head Shots Thrown: 27 Head Shots Landed: 16 Body Shots Thrown: 3 Body Shots Landed: 0 Sendoo: Jabs Thrown: 7 Jabs Landed: 0 Power Shots Thrown: 15 Power Shots Landed: 0 Head Shots Thrown: 19 Head Shots Landed: 0 Body Shots Thrown: 3 Body Shots Landed: 0 Round 5: Sim is looking to keep his distance and lands an overhand right. Sim pivots from in front of his opponent and lands a jab to the body, a jab to the head and a right hook to the head. Sim feints a jab, fooling Sendoo into throwing a right uppercut counter. Sim springs the trap, countering with a left uppercut. Sim steps inside. Sim pivots to the side of his opponent and lands a left hook, right hook and a right uppercut to his opponents body. Sim is looking to keep his distance and is on target with a cross. Sim tries to step out of his opponents range and hits home with an overhand right. Sim gets on the inside. Sendoo hits home with a left hook. Sim is looking to keep the action on the outside and lands a jab, cross and a jab to his opponents head. Sim lands a cross. Sim tries to keep the action at long range. Sim feints a jab, but Sendoo is not fooled and responds with a left uppercut to Sim's body. Sim lands a jab followed by a overhand right to his opponents head. Sim finds the target with a jab. Sim steps inside and digs in a right hook to his opponents body. Sim attempts to land a jab, but Sendoo dodges the shot and counters with a right hook to Sim's body. At the end of Round 5, lets listen in on the corners...Sendoo's trainer is passing on some tactical advice. Round 5 Statistics Sim: Jabs Thrown: 14 Jabs Landed: 8 Power Shots Thrown: 25 Power Shots Landed: 12 Head Shots Thrown: 26 Head Shots Landed: 14 Body Shots Thrown: 13 Body Shots Landed: 6 Sendoo: Jabs Thrown: 7 Jabs Landed: 0 Power Shots Thrown: 13 Power Shots Landed: 3 Head Shots Thrown: 17 Head Shots Landed: 1 Body Shots Thrown: 3 Body Shots Landed: 2 Round 6: Sim is looking to keep the action on the outside and tries to land a cross, but his opponent slips the shot and counters with a cross. Sim feints a cross, and then is on target with a jab. Sendoo tries to land a left hook, but his opponent parries the shot and counters with a right uppercut to Sendoo's body. Sim pivots to the left of his opponent. Sendoo tries to land a jab, but his opponent sidesteps and counters with a left hook. Sim gets on the inside and lands a right hook to the body, and then to the head. Sim feints a jab, and then lands two consecutive straights to his opponents head. Round 6 Statistics Sim: Jabs Thrown: 5 Jabs Landed: 3 Power Shots Thrown: 14 Power Shots Landed: 6 Head Shots Thrown: 14 Head Shots Landed: 7 Body Shots Thrown: 5 Body Shots Landed: 2 Sendoo: Jabs Thrown: 7 Jabs Landed: 0 Power Shots Thrown: 20 Power Shots Landed: 1 Head Shots Thrown: 22 Head Shots Landed: 1 Body Shots Thrown: 5 Body Shots Landed: 0 Round 7: Sim lands a jab. Sim connects with a cross. Sim advances into close range. Sendoo is on target with a left hook. Sim connects with a cross. Sendoo throws a jab, but his opponent sidesteps and counters with a right hook. Sim finds the target with a jab. Sim feints a jab, but Sendoo does not fall for it and is on target with a left hook. Sim switches the action to the outside. Sendoo throws a jab, but his opponent dodges the shot and counters with a cross. Sim lands a sharp jab. Sim switches the action to the outside and lands with a stiff jab. Sim sidesteps to the left of his opponent and finds the target with a jab. Sendoo tries to land a cross, but his opponent blocks the shot and counters with a cross. Round 7 Statistics Sim: Jabs Thrown: 13 Jabs Landed: 7 Power Shots Thrown: 12 Power Shots Landed: 5 Head Shots Thrown: 20 Head Shots Landed: 11 Body Shots Thrown: 5 Body Shots Landed: 1 Sendoo: Jabs Thrown: 10 Jabs Landed: 0 Power Shots Thrown: 15 Power Shots Landed: 2 Head Shots Thrown: 24 Head Shots Landed: 2 Body Shots Thrown: 1 Body Shots Landed: 0 Round 8: Sim pivots from in front of his opponent. Sendoo connects with a cross. Sim tries to land a jab, but Sendoo sidesteps and counters with a cross. Sim feints a jab, tricking Sendoo into throwing a cross counter. Sim springs the trap, countering with a left hook. Sim lands with a sharp jab. Sendoo hits home with a cross. Sim gets on the inside. Sendoo hits home with a right hook. Sim tries to step out of his opponents range and hits home with an overhand right. Sim tries to land a jab, but his opponent dodges the shot and counters with a cross. Sendoo pivots to the side of his opponent. Sim lands a right hook. Sim closes the distance and hits home with a left uppercut. At the end of Round 8, lets listen in on the corners...Sim's trainer is telling his fighter he is a mile in front and not to do anything stupid. Round 8 Statistics Sim: Jabs Thrown: 11 Jabs Landed: 5 Power Shots Thrown: 10 Power Shots Landed: 4 Head Shots Thrown: 16 Head Shots Landed: 8 Body Shots Thrown: 5 Body Shots Landed: 1 Sendoo: Jabs Thrown: 12 Jabs Landed: 0 Power Shots Thrown: 24 Power Shots Landed: 5 Head Shots Thrown: 33 Head Shots Landed: 5 Body Shots Thrown: 3 Body Shots Landed: 0 Round 9: Sim forces Sendoo to back into the ropes. Sim lands a right uppercut followed by a right hook to his opponents body. Sim gets on the inside and drives a left hook into Sendoo's body. Sim digs in a left hook to Sendoo's ribs. Sendoo connects with a cross. Sendoo pivots from in front of his opponent. Sendoo attempts to land a right uppercut, but Sim parries the shot and counters with a left uppercut. Sendoo lands a double left hook to his opponents head. Sim gets on the inside and lands two right hook's to the body followed by a left hook to the head. Sim lands a left hook to the head followed by a right hook to the body. At the end of Round 9, lets listen in on the corners...Sendoo's trainer is telling his fighter he must go to war on his opponent! Round 9 Statistics Sim: Jabs Thrown: 7 Jabs Landed: 2 Power Shots Thrown: 24 Power Shots Landed: 10 Head Shots Thrown: 17 Head Shots Landed: 5 Body Shots Thrown: 14 Body Shots Landed: 7 Sendoo: Jabs Thrown: 3 Jabs Landed: 0 Power Shots Thrown: 21 Power Shots Landed: 3 Head Shots Thrown: 23 Head Shots Landed: 3 Body Shots Thrown: 1 Body Shots Landed: 0 Round 10: Sim lands a left hook. Sim pivots from in front of his opponent and lands a left hook, right hook and a left hook to his opponents body. Sim digs in a left hook to Sendoo's ribs. Sim hits home with a stiff jab. Sendoo hits home with a left hook. Sim digs in a right hook to his opponents ribs. Sim drives a left uppercut into his opponents body. Sim manouvers his opponent onto the ropes. Sim lands a left hook to the body, and then to the head. Sim is looking to close the distance and is on target with a right hook to his opponents ribcage. Sendoo connects with a cross. Sim steps inside and lands two right hooks to his opponents ribs. Round 10 Statistics Sim: Jabs Thrown: 2 Jabs Landed: 1 Power Shots Thrown: 25 Power Shots Landed: 12 Head Shots Thrown: 10 Head Shots Landed: 3 Body Shots Thrown: 17 Body Shots Landed: 10 Sendoo: Jabs Thrown: 4 Jabs Landed: 0 Power Shots Thrown: 15 Power Shots Landed: 2 Head Shots Thrown: 16 Head Shots Landed: 2 Body Shots Thrown: 3 Body Shots Landed: 0 Round 1 Scores: 10 - 9 10 - 9 10 - 9 Round 2 Scores: 10 - 9 10 - 9 10 - 9 Round 3 Scores: 10 - 9 10 - 9 10 - 9 Round 4 Scores: 10 - 9 10 - 9 10 - 9 Round 5 Scores: 10 - 9 10 - 9 10 - 9 Round 6 Scores: 10 - 9 10 - 9 10 - 9 Round 7 Scores: 10 - 9 10 - 9 10 - 9 Round 8 Scores: 10 - 9 10 - 9 10 - 9 Round 9 Scores: 10 - 9 10 - 9 10 - 9 Round 10 Scores: 10 - 9 10 - 9 10 - 9 Final Scorecards: 100 - 90 100 - 90 100 - 90 The winner, by Unanimous Decision, from Hohhot, China.... Razzaak Sim Fight Statistics Sim: Total Punches Thrown: 293 Total Punches Landed: 159 Total Head Shots Thrown: 213 Total Head Shots Landed: 122 Total Body Shots Thrown: 80 Total Body Shots Landed: 37 Total Power Shots Thrown: 163 Total Power Shots Landed: 82 Total Jabs Thrown: 130 Total Jabs Landed: 77 Sendoo: Total Punches Thrown: 263 Total Punches Landed: 23 Total Head Shots Thrown: 237 Total Head Shots Landed: 21 Total Body Shots Thrown: 26 Total Body Shots Landed: 2 Total Power Shots Thrown: 180 Total Power Shots Landed: 23 Total Jabs Thrown: 83 Total Jabs Landed: 0
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