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16/10/2041
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Kong Geng vs Ming Gam
Boxing Daily Report from the AI China-Shandong promoted show at Chung Teh Gym, Zibo, taking place on 21/01/2041: Clearly AI China-Shandong have made a mistake booking this venue with less than half the tickets sold, including those handed out as prizes by Boxing Daily. Next up is the main event of the show. This is a semi final eliminator for the China-Shandong Welterweight title. Looking to impress the boxing fans in attendance, the two fighters competing in this 10 round matchup are Kong Geng (4 - 5(1)) who hails from Jinan, China and Ming Gam(2 - 11 - 2) from Qingdao, China. Geng weighed in at 147 pounds, while Gam weighed in at 145 pounds and 14 ounces. The referee tonight is Lao-Tzu Tse, and the three ringside judges are Shen Kong, Huang-fu Shan and Manchu Chin. Round 1: Geng switches the action to the outside and lands a cross. Gam connects with a cross. Gam steps away from his opponent. Geng is on target with an overhand right. Gam steps to the outside. Geng connects with an overhand right. At the end of Round 1, lets listen in on the corners...Geng's trainer is passing on some tactical advice. Gam's trainer is telling his fighter he needs to be more active or he's going to get outworked. Round 1 Statistics Geng: Jabs Thrown: 15 Jabs Landed: 3 Power Shots Thrown: 14 Power Shots Landed: 3 Head Shots Thrown: 26 Head Shots Landed: 5 Body Shots Thrown: 3 Body Shots Landed: 1 Gam: Jabs Thrown: 3 Jabs Landed: 0 Power Shots Thrown: 9 Power Shots Landed: 1 Head Shots Thrown: 11 Head Shots Landed: 1 Body Shots Thrown: 1 Body Shots Landed: 0 Round 2: Geng connects with a cross. Geng connects with a cross. Geng hits home with an overhand right. Geng is on target with an overhand left. Geng connects with an overhand right. Gam feints a cross, and then attempts to land a right hook, but Geng dodges the shot and counters with a cross. Geng switches the action to the outside and tries to land a jab, but Gam blocks the shot and counters with a left hook. Round 2 Statistics Geng: Jabs Thrown: 22 Jabs Landed: 4 Power Shots Thrown: 21 Power Shots Landed: 6 Head Shots Thrown: 41 Head Shots Landed: 10 Body Shots Thrown: 2 Body Shots Landed: 0 Gam: Jabs Thrown: 5 Jabs Landed: 2 Power Shots Thrown: 5 Power Shots Landed: 1 Head Shots Thrown: 9 Head Shots Landed: 3 Body Shots Thrown: 1 Body Shots Landed: 0 Round 3: Geng switches the action to the outside and throws a jab, but his opponent slips the shot and counters with a right uppercut to Geng's body. Gam attempts to land a cross, but Geng slips the shot and counters with a cross. Geng connects with a cross. Geng steps to the outside and connects with a cross. Geng tries to land a cross, but Gam sidesteps and counters with a cross. Geng hits home with a right uppercut. At the end of Round 3, lets listen in on the corners...Gam's trainer is suggesting ways of getting through to his opponent. Round 3 Statistics Geng: Jabs Thrown: 15 Jabs Landed: 0 Power Shots Thrown: 11 Power Shots Landed: 4 Head Shots Thrown: 25 Head Shots Landed: 4 Body Shots Thrown: 1 Body Shots Landed: 0 Gam: Jabs Thrown: 4 Jabs Landed: 1 Power Shots Thrown: 10 Power Shots Landed: 2 Head Shots Thrown: 11 Head Shots Landed: 2 Body Shots Thrown: 3 Body Shots Landed: 1 Round 4: Geng connects with a cross. Gam is on target with a left hook. Gam steps away from his opponent and hits home with a cross. Geng is on target with a left hook. Geng tries to keep the action at long range and hits home with a cross. Geng hits home with an overhand right. Geng tries to step out of his opponents range and finds the target with a jab. At the end of Round 4, lets listen in on the corners...Geng's trainer is advising how he could improve the accuracy of his work. Round 4 Statistics Geng: Jabs Thrown: 18 Jabs Landed: 7 Power Shots Thrown: 12 Power Shots Landed: 4 Head Shots Thrown: 27 Head Shots Landed: 9 Body Shots Thrown: 3 Body Shots Landed: 2 Gam: Jabs Thrown: 7 Jabs Landed: 0 Power Shots Thrown: 12 Power Shots Landed: 2 Head Shots Thrown: 19 Head Shots Landed: 2 Body Shots Thrown: 0 Body Shots Landed: 0 Round 5: Gam is looking to keep the action on the outside. Geng lands an overhand right. Geng finds the target with a jab. Geng lands a cross. Geng switches the action to the outside and lands a jab. Geng lands a cross. Geng is looking to keep the action on the outside and lands a cross. Geng lands a jab. Geng is on target with an overhand right. Round 5 Statistics Geng: Jabs Thrown: 27 Jabs Landed: 5 Power Shots Thrown: 14 Power Shots Landed: 5 Head Shots Thrown: 40 Head Shots Landed: 10 Body Shots Thrown: 1 Body Shots Landed: 0 Gam: Jabs Thrown: 4 Jabs Landed: 0 Power Shots Thrown: 4 Power Shots Landed: 0 Head Shots Thrown: 5 Head Shots Landed: 0 Body Shots Thrown: 3 Body Shots Landed: 0 Round 6: Geng is looking to keep his distance and lands a jab. Gam switches the action to the outside. Geng hits home with a cross. Gam is looking to keep his distance. Geng hits home with a cross. Gam lands a jab. Gam hits home with a cross. Geng switches the action to the outside and connects with a cross. Geng switches the action to the outside and lands a jab. Round 6 Statistics Geng: Jabs Thrown: 18 Jabs Landed: 6 Power Shots Thrown: 16 Power Shots Landed: 3 Head Shots Thrown: 34 Head Shots Landed: 9 Body Shots Thrown: 0 Body Shots Landed: 0 Gam: Jabs Thrown: 7 Jabs Landed: 2 Power Shots Thrown: 9 Power Shots Landed: 1 Head Shots Thrown: 14 Head Shots Landed: 3 Body Shots Thrown: 2 Body Shots Landed: 0 Round 7: Geng switches the action to the outside and is on target with an overhand right. Geng is looking to keep the action on the outside and lands two consecutive straights to his opponents head. Geng is looking to keep the action on the outside and is on target with a cross. Geng switches the action to the outside and lands a jab followed by a overhand right to his opponents head. Geng steps to the outside and throws a cross, but his opponent blocks the shot and counters with a cross. Geng is on target with a jab. Round 7 Statistics Geng: Jabs Thrown: 24 Jabs Landed: 8 Power Shots Thrown: 12 Power Shots Landed: 5 Head Shots Thrown: 32 Head Shots Landed: 11 Body Shots Thrown: 4 Body Shots Landed: 2 Gam: Jabs Thrown: 4 Jabs Landed: 0 Power Shots Thrown: 6 Power Shots Landed: 1 Head Shots Thrown: 8 Head Shots Landed: 1 Body Shots Thrown: 2 Body Shots Landed: 0 Round 8: Geng hits home with a cross. Gam lands a straight 1 - 2. Gam is on target with a cross. Gam connects with a cross. Geng throws a jab, but his opponent slips the shot and counters with a cross. Round 8 Statistics Geng: Jabs Thrown: 13 Jabs Landed: 2 Power Shots Thrown: 8 Power Shots Landed: 1 Head Shots Thrown: 21 Head Shots Landed: 3 Body Shots Thrown: 0 Body Shots Landed: 0 Gam: Jabs Thrown: 4 Jabs Landed: 2 Power Shots Thrown: 9 Power Shots Landed: 4 Head Shots Thrown: 11 Head Shots Landed: 6 Body Shots Thrown: 2 Body Shots Landed: 0 Round 9: Geng steps away from his opponent and lands a straight 1 - 2. Geng lands a left hook followed by a cross to his opponents head. Geng tries to step out of his opponents range and finds the target with a jab. Geng switches the action to the outside and finds the target with a jab. Geng finds the target with a jab. Gam cuts off the ring, trapping Geng in the blue corner. Gam lands a cross. Geng lands a cross. At the end of Round 9, lets listen in on the corners...Geng's trainer is telling his fighter he is a mile in front and not to do anything stupid. Gam's trainer is telling his fighter he needs a knockout to win! Round 9 Statistics Geng: Jabs Thrown: 16 Jabs Landed: 6 Power Shots Thrown: 24 Power Shots Landed: 4 Head Shots Thrown: 39 Head Shots Landed: 10 Body Shots Thrown: 1 Body Shots Landed: 0 Gam: Jabs Thrown: 2 Jabs Landed: 0 Power Shots Thrown: 4 Power Shots Landed: 1 Head Shots Thrown: 5 Head Shots Landed: 1 Body Shots Thrown: 1 Body Shots Landed: 0 Round 10: Geng tries to keep the action at long range and lands an overhand left followed by a jab to his opponents head. Geng switches the action to the outside and connects with a cross. Geng goes for the bodyshot, but lands south of the border! The ref stops the action and gives Gam time to recover. Geng tries to keep the action at long range and is on target with an overhand left. Gam manages to force Geng into a corner. Gam connects with a cross. Geng tries to land a jab, but his opponent slips the shot and counters with a right hook. Geng is on target with an overhand right. Geng is looking to keep the action on the outside and connects with a cross. Round 10 Statistics Geng: Jabs Thrown: 23 Jabs Landed: 5 Power Shots Thrown: 17 Power Shots Landed: 5 Head Shots Thrown: 35 Head Shots Landed: 9 Body Shots Thrown: 5 Body Shots Landed: 1 Gam: Jabs Thrown: 4 Jabs Landed: 1 Power Shots Thrown: 10 Power Shots Landed: 2 Head Shots Thrown: 13 Head Shots Landed: 3 Body Shots Thrown: 1 Body Shots Landed: 0 Round 1 Scores: 10 - 9 10 - 9 10 - 9 Round 2 Scores: 10 - 9 10 - 9 10 - 9 Round 3 Scores: 9 - 10 9 - 10 9 - 10 Round 4 Scores: 10 - 9 10 - 9 10 - 9 Round 5 Scores: 10 - 9 10 - 9 10 - 9 Round 6 Scores: 10 - 9 10 - 9 10 - 9 Round 7 Scores: 10 - 9 10 - 9 10 - 9 Round 8 Scores: 9 - 10 9 - 10 9 - 10 Round 9 Scores: 10 - 9 10 - 9 10 - 9 Round 10 Scores: 10 - 9 10 - 9 10 - 9 Final Scorecards: 98 - 92 98 - 92 98 - 92 The winner, by Unanimous Decision, from Jinan, China.... Kong Geng Fight Statistics Geng: Total Punches Thrown: 340 Total Punches Landed: 86 Total Head Shots Thrown: 320 Total Head Shots Landed: 80 Total Body Shots Thrown: 20 Total Body Shots Landed: 6 Total Power Shots Thrown: 149 Total Power Shots Landed: 40 Total Jabs Thrown: 191 Total Jabs Landed: 46 Gam: Total Punches Thrown: 122 Total Punches Landed: 23 Total Head Shots Thrown: 106 Total Head Shots Landed: 22 Total Body Shots Thrown: 16 Total Body Shots Landed: 1 Total Power Shots Thrown: 78 Total Power Shots Landed: 15 Total Jabs Thrown: 44 Total Jabs Landed: 8
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