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14/03/2042
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Jay Minion vs Lyle Messier
Boxing Daily Report from the AI France-Languedoc-Roussillon promoted show at Montpellier Senne, Montpellier, taking place on 19/02/2041: There are plenty of empty seats out here tonight, with the show nowhere near close to selling out. Next up is the main event of the show. This is a semi final eliminator for the France-Languedoc-Roussillon Featherweight title. Looking to impress the boxing fans in attendance, the two fighters competing in this 10 round matchup are Jay Minion (10 - 9(1) - 2) who hails from Perpignan, France and Lyle Messier(2 - 10(1) - 5) from Montpellier, France. Minion weighed in at 126 pounds, while Messier weighed in at 125 pounds and 13 ounces. The referee tonight is Barbabe Belan, and the three ringside judges are Barbabe Belan, Verdun Joubert and Blaise Desnos. Round 1: Minion switches the action to the outside and is on target with a jab. Minion gets on the inside. Minion pivots to the side of his opponent and lands a left hook followed by a right hook to his opponents head. Minion steps away from his opponent and finds the target with a jab. Minion pivots to the left of his opponent. Messier attempts to land a jab, but Minion sidesteps and counters with a right uppercut. Messier is on target with a cross. Minion is looking to keep the action on the outside and lands two consecutive straights to his opponents head. Messier advances into close range and tries to land a left hook, but Minion parries the shot and counters with a right uppercut. Minion is looking to keep his distance and is on target with an overhand left. Round 1 Statistics Minion: Jabs Thrown: 12 Jabs Landed: 2 Power Shots Thrown: 19 Power Shots Landed: 7 Head Shots Thrown: 29 Head Shots Landed: 9 Body Shots Thrown: 2 Body Shots Landed: 0 Messier: Jabs Thrown: 4 Jabs Landed: 1 Power Shots Thrown: 19 Power Shots Landed: 1 Head Shots Thrown: 20 Head Shots Landed: 2 Body Shots Thrown: 3 Body Shots Landed: 0 Round 2: Minion is looking to keep the action on the outside and is on target with a cross. Messier steps inside. Minion connects with a right hook. Minion is on target with a right hook. Minion switches the action to the outside and is on target with a jab. Minion tries to step out of his opponents range and connects with a cross. Round 2 Statistics Minion: Jabs Thrown: 21 Jabs Landed: 2 Power Shots Thrown: 15 Power Shots Landed: 4 Head Shots Thrown: 33 Head Shots Landed: 6 Body Shots Thrown: 3 Body Shots Landed: 0 Messier: Jabs Thrown: 1 Jabs Landed: 0 Power Shots Thrown: 9 Power Shots Landed: 0 Head Shots Thrown: 9 Head Shots Landed: 0 Body Shots Thrown: 1 Body Shots Landed: 0 Round 3: Minion switches the action to the outside and lands an overhand right. Minion switches the action to the outside and throws a jab, but his opponent slips the shot and counters with a left hook. Minion steps to the outside and is on target with a jab. Messier pivots to the side of his opponent. Minion hits home with a left uppercut. Messier throws a left hook, but his opponent sidesteps and counters with a right hook. Minion wants to work on the inside, but accidentally clashes heads with his opponent! The ref does not appear to have noticed the clash as Messier dabs at his face checking for damage. Minion lands an overhand left. Minion hits home with a cross. At the end of Round 3, lets listen in on the corners...Messier's trainer is advising how he could improve the accuracy of his work. Round 3 Statistics Minion: Jabs Thrown: 13 Jabs Landed: 1 Power Shots Thrown: 18 Power Shots Landed: 5 Head Shots Thrown: 26 Head Shots Landed: 6 Body Shots Thrown: 5 Body Shots Landed: 0 Messier: Jabs Thrown: 1 Jabs Landed: 0 Power Shots Thrown: 9 Power Shots Landed: 1 Head Shots Thrown: 10 Head Shots Landed: 1 Body Shots Thrown: 0 Body Shots Landed: 0 Round 4: Minion is looking to close the distance and lands a right hook to the body, and then to the head. Messier walks his opponent into a corner. Minion connects with a cross. Minion is looking to close the distance. Minion sidesteps to the right of his opponent. Messier connects with a right hook. Minion is on target with a jab. Minion steps away from his opponent and hits home with a cross. At the end of Round 4, lets listen in on the corners...Minion's trainer is advising how he could be more accurate. Round 4 Statistics Minion: Jabs Thrown: 17 Jabs Landed: 6 Power Shots Thrown: 7 Power Shots Landed: 4 Head Shots Thrown: 23 Head Shots Landed: 9 Body Shots Thrown: 1 Body Shots Landed: 1 Messier: Jabs Thrown: 1 Jabs Landed: 0 Power Shots Thrown: 16 Power Shots Landed: 1 Head Shots Thrown: 15 Head Shots Landed: 1 Body Shots Thrown: 2 Body Shots Landed: 0 Round 5: Messier sidesteps to the right of his opponent and drives a cross into his opponents body. Messier lands a jab. At the end of Round 5, lets listen in on the corners...Messier's trainer is telling his fighter he needs to be more active or he's going to get outworked. Round 5 Statistics Minion: Jabs Thrown: 15 Jabs Landed: 1 Power Shots Thrown: 11 Power Shots Landed: 0 Head Shots Thrown: 23 Head Shots Landed: 1 Body Shots Thrown: 3 Body Shots Landed: 0 Messier: Jabs Thrown: 7 Jabs Landed: 2 Power Shots Thrown: 14 Power Shots Landed: 1 Head Shots Thrown: 16 Head Shots Landed: 2 Body Shots Thrown: 5 Body Shots Landed: 1 Round 6: Minion lands an overhand left followed by a cross to his opponents head. Minion closes the distance. Messier hits home with a right hook. Minion is looking to close the distance. Minion pivots from in front of his opponent and connects with a right hook. Messier lands a jab to the head followed by a left hook to the body. Messier hits home with a left uppercut. Minion drops his guard, and stalks his opponent...he wants his opponent to throw a shot. Messier lands a cross. Messier closes the distance. Messier sidesteps to the right of his opponent. Messier tries to land a left hook, but his opponent sidesteps and counters with a right hook to Messier's body. Round 6 Statistics Minion: Jabs Thrown: 4 Jabs Landed: 1 Power Shots Thrown: 14 Power Shots Landed: 4 Head Shots Thrown: 15 Head Shots Landed: 4 Body Shots Thrown: 3 Body Shots Landed: 1 Messier: Jabs Thrown: 5 Jabs Landed: 1 Power Shots Thrown: 17 Power Shots Landed: 4 Head Shots Thrown: 19 Head Shots Landed: 4 Body Shots Thrown: 3 Body Shots Landed: 1 Round 7: Minion steps to the outside and hits home with an overhand left. Messier closes the distance and walks his opponent into the corner. Messier pivots to the right of his opponent. Minion is on target with a right hook. Messier gets on the inside. Minion pivots from in front of his opponent. Messier lands two consecutive left uppercuts to his opponents head. Minion tries to step out of his opponents range and throws a jab, but his opponent sidesteps and counters with a cross. Messier lands a jab. Messier pivots to the left of his opponent and connects with a cross. Round 7 Statistics Minion: Jabs Thrown: 11 Jabs Landed: 1 Power Shots Thrown: 12 Power Shots Landed: 2 Head Shots Thrown: 19 Head Shots Landed: 3 Body Shots Thrown: 4 Body Shots Landed: 0 Messier: Jabs Thrown: 2 Jabs Landed: 1 Power Shots Thrown: 17 Power Shots Landed: 4 Head Shots Thrown: 15 Head Shots Landed: 5 Body Shots Thrown: 4 Body Shots Landed: 0 Round 8: Minion is looking to close the distance and connects with a left hook. Minion steps away from his opponent and connects with an overhand right. Messier feints a right hook, and then is on target with an overhand right. Minion lands a cross. Minion lands an overhand left. Messier sidesteps to the left of his opponent and is on target with a jab. At the end of Round 8, lets listen in on the corners...Minion's trainer is advising his fighter to keep his distance and coast to the win. Round 8 Statistics Minion: Jabs Thrown: 14 Jabs Landed: 0 Power Shots Thrown: 18 Power Shots Landed: 4 Head Shots Thrown: 28 Head Shots Landed: 4 Body Shots Thrown: 4 Body Shots Landed: 0 Messier: Jabs Thrown: 3 Jabs Landed: 1 Power Shots Thrown: 9 Power Shots Landed: 1 Head Shots Thrown: 12 Head Shots Landed: 2 Body Shots Thrown: 0 Body Shots Landed: 0 Round 9: Messier steps inside. Minion pivots from in front of his opponent. As the two fighters work on the inside, their heads come together! The ref does not appear to have noticed the clash as Minion dabs at his face checking for damage. Messier forces Minion to back into the red corner. Minion lands a left hook. Messier steps inside. Minion throws a left uppercut, but his opponent slips the shot and counters with a left hook. Messier throws an uppercut to the body, but lands well below the belt! The ref stops the action and gives Minion time to recover. Minion steps to the outside and is on target with a jab. Minion is on target with a cross. Minion hits home with a cross. Minion finds the target with a jab. Minion throws a jab, but his opponent blocks the shot and counters with a cross. At the end of Round 9, lets listen in on the corners...Minion's trainer is passing on some tactical advice. Messier's trainer is telling his fighter he must go to war on his opponent! Round 9 Statistics Minion: Jabs Thrown: 27 Jabs Landed: 6 Power Shots Thrown: 23 Power Shots Landed: 3 Head Shots Thrown: 50 Head Shots Landed: 9 Body Shots Thrown: 0 Body Shots Landed: 0 Messier: Jabs Thrown: 2 Jabs Landed: 0 Power Shots Thrown: 9 Power Shots Landed: 2 Head Shots Thrown: 9 Head Shots Landed: 2 Body Shots Thrown: 2 Body Shots Landed: 0 Round 10: Minion tries to step out of his opponents range and is on target with a jab. Minion is looking to keep his distance and connects with a cross. Messier hits home with a right hook. Messier is on target with a left hook. Minion is looking to keep his distance and connects with a cross. Minion connects with an overhand right. Messier gets on the inside and connects with a right uppercut. Messier closes the distance and manouvers his opponent into a corner. Messier throws a right hook, but his opponent blocks the shot and counters with a cross. Minion steps to the outside and tries to land a jab, but his opponent blocks the shot and counters with a right uppercut. Minion is on target with a cross. Messier closes the distance. Minion connects with a left hook. Round 10 Statistics Minion: Jabs Thrown: 11 Jabs Landed: 2 Power Shots Thrown: 17 Power Shots Landed: 6 Head Shots Thrown: 26 Head Shots Landed: 8 Body Shots Thrown: 2 Body Shots Landed: 0 Messier: Jabs Thrown: 0 Jabs Landed: 0 Power Shots Thrown: 10 Power Shots Landed: 4 Head Shots Thrown: 10 Head Shots Landed: 4 Body Shots Thrown: 0 Body Shots Landed: 0 Round 1 Scores: 10 - 9 10 - 9 10 - 9 Round 2 Scores: 10 - 9 10 - 9 10 - 9 Round 3 Scores: 10 - 9 10 - 9 10 - 9 Round 4 Scores: 10 - 9 10 - 9 10 - 9 Round 5 Scores: 9 - 10 9 - 10 9 - 10 Round 6 Scores: 9 - 10 9 - 10 9 - 10 Round 7 Scores: 9 - 10 9 - 10 9 - 10 Round 8 Scores: 10 - 9 10 - 9 10 - 9 Round 9 Scores: 10 - 9 10 - 9 10 - 9 Round 10 Scores: 10 - 9 10 - 9 10 - 9 Final Scorecards: 97 - 93 97 - 93 97 - 93 The winner, by Unanimous Decision, from Perpignan, France.... Jay Minion Fight Statistics Minion: Total Punches Thrown: 299 Total Punches Landed: 61 Total Head Shots Thrown: 272 Total Head Shots Landed: 59 Total Body Shots Thrown: 27 Total Body Shots Landed: 2 Total Power Shots Thrown: 154 Total Power Shots Landed: 39 Total Jabs Thrown: 145 Total Jabs Landed: 22 Messier: Total Punches Thrown: 155 Total Punches Landed: 25 Total Head Shots Thrown: 135 Total Head Shots Landed: 23 Total Body Shots Thrown: 20 Total Body Shots Landed: 2 Total Power Shots Thrown: 129 Total Power Shots Landed: 19 Total Jabs Thrown: 26 Total Jabs Landed: 6
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