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27/06/2031
EOD Running: AI Actions
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Myung-joo Goo vs Shin-wook Sin
Boxing Daily Report from the AI South Korea-Gyeonggi promoted show at Suwon Yum, Suwon, taking place on 01/09/2023: There are a few empty seats out here tonight, but this is a respectable turnout for the show. Next up is the main event of the show. This is a final eliminator for the South Korea Bantamweight title. Looking to impress the boxing fans in attendance and those watching live on Star Sports Korea, the two fighters competing in this 12 round matchup are Myung-joo Goo (12 - 2 - 1) who hails from Bucheon, South Korea and Shin-wook Sin(13 - 0) from Ulsan, South Korea. Both Goo and Sin weighed in at 118 pounds. The referee tonight is Jong-ho Bae, and the three ringside judges are Ki-hun Youn, Chul Hur and Soo-il Chin. Round 1: Goo closes the distance. Sin attempts to land a left hook, but Goo dodges the shot and counters with a left hook. Goo steps away from his opponent and lands a cross followed by a jab to his opponents head. Goo tries to keep the action at long range and lands a jab followed by two straights to his opponents head. Goo lands with a sharp jab. Sin attempts to land a jab, but Goo dodges the shot and counters with a right uppercut. Goo tries to keep the action at long range and lands two jabs followed by an overhand right to his opponents head. Goo is on target with a stinging jab. Goo tries to land a left hook, but his opponent sidesteps and counters with a right hook. Sin is on target with a jab to his opponents body. Goo steps to the outside and connects with a cross. Goo lands a straight 1 - 2. He then lands a straight 1 - 2. Goo is on target with a jab. Goo is looking to keep the action on the outside and lands a double jab to his opponents head. He follows up the attack and lands two consecutive straights to his opponents head. Sin sidesteps to the right of his opponent. Goo hits home with a cross. Goo is looking to close the distance and connects with a right hook. Sin lands a jab to the body followed by a cross to the head. Goo steps away from his opponent and lands a stinging jab. Goo is looking to close the distance and drives a left hook into Sin's body. Sin finds the target with a jab. Sin connects with a cross. Sin lands a straight 1 - 2. Goo throws a left hook, but his opponent sidesteps and counters with a right uppercut. At the end of Round 1, lets listen in on the corners...Sin's trainer is advising how he could stop so many clean shots getting through. Round 1 Statistics Goo: Jabs Thrown: 19 Jabs Landed: 13 Power Shots Thrown: 27 Power Shots Landed: 14 Head Shots Thrown: 42 Head Shots Landed: 26 Body Shots Thrown: 4 Body Shots Landed: 1 Sin: Jabs Thrown: 8 Jabs Landed: 4 Power Shots Thrown: 18 Power Shots Landed: 5 Head Shots Thrown: 20 Head Shots Landed: 7 Body Shots Thrown: 6 Body Shots Landed: 2 Round 2: Goo attempts to land an overhand right, but Sin dodges the shot and counters with a cross. Goo feints a right, and then lands a cross. Goo lands a jab, cross and a jab to his opponents head. Goo steps to the outside and lands a cross followed by a overhand right to his opponents head. Goo steps away from his opponent and lands a cross followed by a jab to his opponents head. He continues the combination and lands an overhand right followed by a jab to his opponents head. Sin stalks forward with a low guard, trying to draw a lead from his opponent. Goo is on target with an overhand left. Goo closes the distance and connects with a left uppercut. Goo steps to the outside and lands three consecutive straights to his opponents head. Sin lands a sharp jab. Goo feints a jab, but Sin does not fall for it and lands with a right uppercut to his opponents body. Goo switches the action to the outside and lands a straight 1 - 2. Goo lands a cross, jab and an overhand right to his opponents head. Sin forces Goo to retreat into the blue corner. Goo lands a cross followed by a left hook to his opponents head. Goo is on target with a left uppercut. Goo is looking to keep his distance and lands two consecutive straights to his opponents head. Sin pivots to the side of his opponent. Goo lands a double jab to his opponents head. Sin forces Goo to retreat into a corner. Sin feints a jab, but Goo is not fooled and lands with a cross. Goo hits home with a hard jab. Goo throws a jab, but his opponent blocks the shot and counters with a right uppercut. Goo is looking to keep the action on the outside and is on target with a cross. Goo advances into close range. Sin throws a right hook, but his opponent blocks the shot and counters with a cross. Goo attempts to land a jab, but Sin slips the shot and counters with a right hook. Sin hits home with a right hook. Sin feints a right hook, and then finds the target with a solid jab. Goo lands a sharp jab. At the end of Round 2, lets listen in on the corners...Goo's trainer is passing on some tactical advice. Sin's trainer is advising how he could improve the accuracy of his work. Sin's trainer is telling his fighter to increase his workrate. Round 2 Statistics Goo: Jabs Thrown: 16 Jabs Landed: 11 Power Shots Thrown: 39 Power Shots Landed: 22 Head Shots Thrown: 52 Head Shots Landed: 33 Body Shots Thrown: 3 Body Shots Landed: 0 Sin: Jabs Thrown: 10 Jabs Landed: 2 Power Shots Thrown: 20 Power Shots Landed: 5 Head Shots Thrown: 19 Head Shots Landed: 6 Body Shots Thrown: 11 Body Shots Landed: 1 Round 3: Goo lands a jab. Goo lands an overhand right. Goo throws a jab, but his opponent sidesteps and counters with a cross. Goo lands a cross, jab and an overhand right to his opponents head. Goo finds the target with a jab. Goo lands a straight 1 - 2. Goo gets on the inside and digs in a left hook to Sin's body. Goo tries to keep the action at long range and lands a cross followed by two jabs to his opponents head. Goo lands a double jab to his opponents head. Goo tries to land a jab, but his opponent blocks the shot and counters with a left hook. Goo is looking to keep his distance and lands a jab followed by two straights to his opponents head. Goo is looking to keep his distance and lands a cross, jab and a cross to his opponents head. Sin forces Goo to retreat onto the ropes. Goo tries to land a cross, but Sin sidesteps and counters with a cross. Goo lands with a solid jab. Goo lands a cross. Goo steps inside. Sin pivots to the side of his opponent and hits home with a left hook. Goo is looking to keep his distance and hits home with a solid jab. Goo lands a jab followed by a overhand left to his opponents head. Goo lands a cross followed by two jabs to his opponents head. Goo tries to step out of his opponents range and lands two consecutive straights to his opponents head. Sin sidesteps to the left of his opponent. Goo lands a double jab to his opponents head. He then lands a double jab to his opponents head. Sin attempts to land a jab, but Goo slips the shot and counters with a stinging right hook to Sin's body. Goo is looking to keep the action on the outside and is on target with an overhand right. Goo lands two jabs followed by a cross to his opponents head. Sin manages to force Goo onto the ropes. Goo lands a ramrod jab. Sin attempts to land a jab, but Goo sidesteps and counters with a cross. Goo lands an overhand left, jab and a cross to his opponents head. Goo tries to keep the action at long range and hits the target with a spiteful jab. Goo hits home with a cross. Goo snaps his opponents head back with a spiteful jab. Goo tries to step out of his opponents range and lands two consecutive overhand rights to his opponents head. Round 3 Statistics Goo: Jabs Thrown: 39 Jabs Landed: 26 Power Shots Thrown: 38 Power Shots Landed: 24 Head Shots Thrown: 70 Head Shots Landed: 48 Body Shots Thrown: 7 Body Shots Landed: 2 Sin: Jabs Thrown: 3 Jabs Landed: 0 Power Shots Thrown: 13 Power Shots Landed: 4 Head Shots Thrown: 15 Head Shots Landed: 4 Body Shots Thrown: 1 Body Shots Landed: 0 Round 4: Goo tries to keep the action at long range and hits home with a cross. Goo sidesteps to the right of his opponent and lands with a hard jab. Goo is looking to keep his distance and is on target with a stinging jab. Goo is looking to keep the action on the outside and lands an overhand left followed by a jab to his opponents head. Goo lands two straights followed by a jab to his opponents head. Goo lands a jab, overhand right and a jab to his opponents head. Goo lands a cross followed by a jab to his opponents head. Goo sidesteps to the left of his opponent and lands a cross followed by a jab to his opponents head. Goo connects with a left hook. Sin connects with a cross. Sin lands with a hard jab. Goo steps to the outside and lands a jab followed by a overhand right to his opponents head. Goo lands a cross. Goo lands a solid jab. Goo attempts to land an overhand right, but Sin blocks the shot and counters with a cross. Round 4 Statistics Goo: Jabs Thrown: 18 Jabs Landed: 10 Power Shots Thrown: 23 Power Shots Landed: 10 Head Shots Thrown: 38 Head Shots Landed: 20 Body Shots Thrown: 3 Body Shots Landed: 0 Sin: Jabs Thrown: 8 Jabs Landed: 2 Power Shots Thrown: 12 Power Shots Landed: 2 Head Shots Thrown: 17 Head Shots Landed: 4 Body Shots Thrown: 3 Body Shots Landed: 0 Round 5: Goo switches the action to the outside and hits home with an overhand right. Goo tries to keep the action at long range and throws a cross, but his opponent sidesteps and counters with a right hook. Goo is looking to keep his distance and lands a spiteful jab. Goo lands a hard jab. Goo switches the action to the outside and connects with an overhand left. Goo steps to the outside and lands a double jab to his opponents head. Goo lands a hard jab. Goo tries to step out of his opponents range and lands a cross followed by a jab to his opponents head. Goo lands a cross. Goo is on target with a cross. Goo lands a cross, jab and a cross to his opponents head. Goo throws a jab, but his opponent slips the shot and counters with a right uppercut. Sin walks Goo down, trapping him on the ropes. Sin lands a left hook followed by a jab to his opponents head. Goo tries to keep the action at long range and is on target with a stiff jab. Sin tries to step out of his opponents range and lands a jab. Sin lands a cross to the head followed by a left hook to the body. Sin pivots to the left of his opponent and lands a left hook followed by a right hook to his opponents head. Goo steps to the outside and throws a jab, but his opponent slips the shot and counters with a firm left hook. Sin is on target with a cross. Goo lands two consecutive straights to his opponents head. Sin pivots from in front of his opponent. Goo is on target with a right hook. Round 5 Statistics Goo: Jabs Thrown: 21 Jabs Landed: 10 Power Shots Thrown: 21 Power Shots Landed: 10 Head Shots Thrown: 40 Head Shots Landed: 20 Body Shots Thrown: 2 Body Shots Landed: 0 Sin: Jabs Thrown: 12 Jabs Landed: 2 Power Shots Thrown: 23 Power Shots Landed: 9 Head Shots Thrown: 28 Head Shots Landed: 10 Body Shots Thrown: 7 Body Shots Landed: 1 Round 6: Goo closes the distance and connects with a left hook. Goo lands a right hook to the body followed by a left hook to the head. Goo closes the distance. Sin attempts to land a right uppercut, but Goo slips the shot and counters with a right uppercut to his opponents ribs. Goo steps to the outside and lands a cross followed by two jabs to his opponents head. Goo connects with a cross. Goo tries to step out of his opponents range and lands a cross. Goo tries to land a cross, but Sin blocks the shot and counters with a cross. Goo lands a hard jab. Goo is on target with a cross. Goo throws a cross, but his opponent blocks the shot and counters with a right hook. Goo tries to step out of his opponents range and connects with a cross. Sin is looking to keep his distance. Goo lands three consecutive jabs to his opponents head. Sin lands a jab to the head followed by a right hook to the body. Sin attempts to land a jab, but Goo sidesteps and counters with a cross. Sin drives a jab into his opponents body. Sin walks his opponent onto the ropes. Sin drives a jab into his opponents body. Sin tries to land a right hook, but Goo sidesteps and counters with a stinging right uppercut to Sin's ribcage. Goo tries to step out of his opponents range and lands an overhand right followed by a jab to his opponents head. Goo is looking to keep his distance. Goo quickly sidesteps from in front of his opponent and lands a double jab to his opponents head. Sin forces Goo to retreat onto the ropes. Sin lands a right hook to the body followed by a cross to the head. Goo is looking to keep the action on the outside and attempts to land a jab, but Sin sidesteps and counters with a stinging left hook. Goo tries to keep the action at long range and tries to land a jab, but his opponent blocks the shot and counters with a right hook. Sin steps away from his opponent. Goo lands a cross. Sin is looking to keep his distance. Goo connects with a cross. Goo hits the target with a hard jab. Goo tries to land a cross, but Sin parries the shot and counters with a right hook. Round 6 Statistics Goo: Jabs Thrown: 18 Jabs Landed: 11 Power Shots Thrown: 26 Power Shots Landed: 14 Head Shots Thrown: 38 Head Shots Landed: 22 Body Shots Thrown: 6 Body Shots Landed: 3 Sin: Jabs Thrown: 11 Jabs Landed: 3 Power Shots Thrown: 19 Power Shots Landed: 8 Head Shots Thrown: 24 Head Shots Landed: 7 Body Shots Thrown: 6 Body Shots Landed: 4 Round 7: Sin sidesteps to the right of his opponent and lands a ramrod jab. Sin quickly sidesteps from in front of his opponent and lands a cross followed by a right hook to his opponents head. Goo steps to the outside and lands a stinging jab. Goo is on target with a right hook. Goo switches the action to the outside and lands a double jab to his opponents head. Goo lands a double jab to his opponents head. Goo lands a straight 1 - 2. Goo steps away from his opponent and hits home with a hard jab. Sin is on target with a left hook to his opponents body. Goo hits home with a left hook. Sin quickly sidesteps from in front of his opponent. Sin throws a jab, but his opponent slips the shot and counters with a right hook. Goo closes the distance. Sin quickly sidesteps from in front of his opponent and lands a left hook to the body, and then to the head. Goo sidesteps to the right of his opponent. Goo finds the target with a jab. Goo tries to land a jab, but Sin slips the shot and counters with a cross. Goo is looking to keep his distance and throws an overhand right, but his opponent blocks the shot and counters with a right uppercut. Goo is looking to close the distance and connects with a left hook. Goo closes the distance. Sin lands a double left hook to his opponents head. Sin tries to land a right uppercut, but his opponent blocks the shot and counters with a cross. Goo tries to keep the action at long range and lands a cross followed by a overhand right to his opponents head. Goo advances into close range. Sin tries to land a left hook, but his opponent slips the shot and counters with a right hook. Goo steps to the outside and lands a cross. Goo steps away from his opponent and lands with a solid jab. Goo is looking to close the distance and lands a left uppercut. Goo lands with a solid jab. Goo lands a left hook. Round 7 Statistics Goo: Jabs Thrown: 22 Jabs Landed: 12 Power Shots Thrown: 23 Power Shots Landed: 12 Head Shots Thrown: 44 Head Shots Landed: 24 Body Shots Thrown: 1 Body Shots Landed: 0 Sin: Jabs Thrown: 7 Jabs Landed: 3 Power Shots Thrown: 25 Power Shots Landed: 9 Head Shots Thrown: 23 Head Shots Landed: 10 Body Shots Thrown: 9 Body Shots Landed: 2 Round 8: Goo lands a straight 1 - 2. Sin sidesteps to the left of his opponent. Goo lands with a hard jab. Sin is keeping his hands low...it looks like he wants his opponent to throw first. Goo hits home with a right uppercut. Goo tries to land a right hook, but Sin parries the shot and counters with a cross. Goo lands with a ramrod jab. Goo tries to keep the action at long range and lands a ramrod jab. Goo throws a jab, but his opponent slips the shot and counters with a cross. Sin feints a cross, and then lands a solid jab. Goo is looking to keep the action on the outside and is on target with an overhand left. Goo hits home with a cross. Sin is looking to keep his distance and hits home with a cross. Sin manouvers his opponent onto the ropes. Sin quickly sidesteps from in front of his opponent and hits home with a stinging cross. Goo steps to the outside and lands a cross. Goo lands an overhand left, jab and a cross to his opponents head. Goo tries to land a jab, but Sin slips the shot and counters with a right hook. Sin pivots to the left of his opponent. Goo attempts to land a cross, but Sin blocks the shot and counters with a cross. Sin lands with a stinging jab. Sin digs in a left hook to his opponents ribs. Goo tries to step out of his opponents range and lands a jab, overhand left and a cross to his opponents head. Goo attempts to land a cross, but Sin parries the shot and counters with a right hook to his opponents ribs. Sin throws a left uppercut, but his opponent sidesteps and counters with a right uppercut. Goo tries to keep the action at long range and lands a cross. Round 8 Statistics Goo: Jabs Thrown: 14 Jabs Landed: 6 Power Shots Thrown: 21 Power Shots Landed: 11 Head Shots Thrown: 34 Head Shots Landed: 17 Body Shots Thrown: 1 Body Shots Landed: 0 Sin: Jabs Thrown: 10 Jabs Landed: 3 Power Shots Thrown: 19 Power Shots Landed: 8 Head Shots Thrown: 20 Head Shots Landed: 9 Body Shots Thrown: 9 Body Shots Landed: 2 Round 9: Goo attempts to land a jab, but Sin slips the shot and counters with a right uppercut. Goo lands with a spiteful jab. Goo is looking to close the distance and lands a left uppercut. Goo steps to the outside and attempts to land a jab, but Sin dodges the shot and counters with a cross. Goo steps to the outside and hits home with a cross. Sin steps away from his opponent. Goo lands an overhand right followed by a jab to his opponents head. Goo lands a jab to the head followed by a cross to the body. Sin drives a hard jab into his opponents face. Goo throws a jab, but his opponent sidesteps and counters with a right hook. Goo tries to step out of his opponents range and lands an overhand right. Goo is looking to keep his distance and connects with a cross. Goo steps to the outside and connects with a cross. Goo lands a left uppercut, jab and a left hook to his opponents head. Sin lands a cross, jab and a cross to his opponents head. Sin switches the action to the outside. Goo finds the target with a jab. Goo connects with a left hook. Goo steps to the outside and lands a jab followed by a overhand right to his opponents head. He continues the combination and lands a cross followed by a jab to his opponents head. Sin steps away from his opponent. Goo is on target with a cross. Goo tries to keep the action at long range and is on target with a cross. Goo throws a jab, but his opponent sidesteps and counters with a right hook. Goo switches the action to the outside and lands a cross followed by a jab to his opponents head. Round 9 Statistics Goo: Jabs Thrown: 21 Jabs Landed: 9 Power Shots Thrown: 27 Power Shots Landed: 15 Head Shots Thrown: 44 Head Shots Landed: 23 Body Shots Thrown: 4 Body Shots Landed: 1 Sin: Jabs Thrown: 7 Jabs Landed: 2 Power Shots Thrown: 15 Power Shots Landed: 6 Head Shots Thrown: 18 Head Shots Landed: 8 Body Shots Thrown: 4 Body Shots Landed: 0 Round 10: Goo sidesteps to the left of his opponent and connects with a cross. Sin lands a jab followed by a left hook to his opponents head. Sin steps to the outside. Goo lands two consecutive straights to his opponents head. Goo is looking to keep the action on the outside and lands an overhand left followed by a jab to his opponents head. He follows up the attack and lands a jab to the head followed by a cross to the body. Goo lands a jab. Goo lands with a stiff jab. Sin lands a left hook followed by two jabs to his opponents head. Goo is looking to keep the action on the outside and snaps his opponents head back with a spiteful jab. Sin manouvers Goo into the corner. Sin pivots to the side of his opponent and lands a solid jab. Goo connects with a left hook. Goo attempts to land a left uppercut, but Sin blocks the shot and counters with a solid right hook. Goo steps away from his opponent and drives a ramrod jab into his opponents face. Sin lands a right hook followed by a jab to his opponents head. Sin manouvers Goo onto the ropes. Sin lands a cross to Goo's body. Sin is looking to keep his distance. Goo lands with a sharp jab. Goo is on target with a left uppercut to his opponents body. Goo tries to keep the action at long range and is on target with an overhand right. Sin lands a cross. Sin walks Goo onto the ropes. Goo lands a left hook to the body, and then to the head. Goo lands a spiteful jab. Sin lands a left hook to the body followed by a jab to the head. Sin steps to the outside. Goo connects with a cross. Goo quickly sidesteps from in front of his opponent. Sin connects with a cross. Goo lands two consecutive straights to his opponents head. Goo lands an overhand right followed by a cross to his opponents head. Sin steps away from his opponent. Goo lands a jab, cross and a jab to his opponents head. Round 10 Statistics Goo: Jabs Thrown: 19 Jabs Landed: 10 Power Shots Thrown: 21 Power Shots Landed: 16 Head Shots Thrown: 35 Head Shots Landed: 23 Body Shots Thrown: 5 Body Shots Landed: 3 Sin: Jabs Thrown: 15 Jabs Landed: 6 Power Shots Thrown: 17 Power Shots Landed: 8 Head Shots Thrown: 30 Head Shots Landed: 12 Body Shots Thrown: 2 Body Shots Landed: 2 Round 11: Goo advances into close range. Goo sidesteps to the left of his opponent. Goo throws a left hook, but his opponent parries the shot and counters with a left hook. Goo tries to keep the action at long range and lands a jab followed by a overhand right to his opponents head. Goo pivots to the side of his opponent. Sin hits the target with a stiff jab. Goo hits home with a cross. Goo is on target with a left hook. Goo switches the action to the outside and lands a cross followed by a jab to his opponents head. Goo lands a double jab to his opponents head. Goo steps away from his opponent and lands a hard jab. Goo switches the action to the outside and lands two straights followed by a jab to his opponents head. Goo snaps his opponents head back with a ramrod jab. Sin walks Goo onto the ropes. Sin attempts to land a cross, but Goo slips the shot and counters with a right uppercut. Goo tries to step out of his opponents range and lands a jab followed by a overhand right to his opponents head. Sin walks his opponent onto the ropes. Goo is on target with a solid jab. Goo is looking to keep his distance and lands an overhand left followed by two jabs to his opponents head. Goo steps inside. Sin pivots to the left of his opponent and connects with a left hook. Goo feints a jab, tricking Sin into launching a right hook counter. Goo is waiting for the shot and counters with a firm right hook to Sin's body. Goo steps to the outside and throws a cross, but his opponent sidesteps and counters with a right hook. Goo pivots to the right of his opponent. Goo lands a double jab to his opponents head. Goo attempts to land a jab, but Sin parries the shot and counters with a left hook to Goo's body. At the end of Round 11, lets listen in on the corners...Sin's trainer is telling his fighter to go out and knock out his opponent! Round 11 Statistics Goo: Jabs Thrown: 21 Jabs Landed: 14 Power Shots Thrown: 25 Power Shots Landed: 10 Head Shots Thrown: 41 Head Shots Landed: 23 Body Shots Thrown: 5 Body Shots Landed: 1 Sin: Jabs Thrown: 11 Jabs Landed: 1 Power Shots Thrown: 16 Power Shots Landed: 4 Head Shots Thrown: 21 Head Shots Landed: 4 Body Shots Thrown: 6 Body Shots Landed: 1 Round 12: Goo tries to keep the action at long range and drives a spiteful jab into his opponents face. Goo tries to keep the action at long range and lands two consecutive straights to his opponents head. Sin walks Goo down, trapping him on the ropes. Sin lands three consecutive jabs to his opponents head. Goo steps away from his opponent and connects with an overhand right. Goo throws a cross, but his opponent sidesteps and counters with a firm left hook to Goo's ribs. Goo is looking to close the distance. Sin pivots from in front of his opponent and is on target with a sharp left hook. Goo steps to the outside and lands two straights followed by a jab to his opponents head. Goo lands two straights followed by a jab to his opponents head. Sin forces Goo to back into the ropes. Sin lands a cross to the body, and then to the head. Goo is looking to keep his distance and hits home with a cross. Goo tries to step out of his opponents range and hits home with a cross. Goo steps inside and hits home with a left uppercut. Goo steps to the outside and lands a cross, jab and a cross to his opponents head. Goo tries to land a jab, but his opponent blocks the shot and counters with a right uppercut. Goo lands an overhand left followed by a overhand right to his opponents head. Goo lands a straight 1 - 2. Goo switches the action to the outside and lands a jab. Goo tries to land a cross, but his opponent blocks the shot and counters with a right hook. Goo is looking to keep the action on the outside and lands with a solid jab. Goo connects with a right uppercut. Sin tries to step out of his opponents range. Goo lands a double jab to his opponents head. Goo advances into close range. Sin pivots to the side of his opponent and is on target with a right hook. Sin pivots from in front of his opponent and is on target with a jab. Goo tries to step out of his opponents range and hits the target with a stiff jab. Goo is looking to keep his distance and lands two consecutive straights to his opponents head. Round 12 Statistics Goo: Jabs Thrown: 15 Jabs Landed: 10 Power Shots Thrown: 28 Power Shots Landed: 18 Head Shots Thrown: 40 Head Shots Landed: 28 Body Shots Thrown: 3 Body Shots Landed: 0 Sin: Jabs Thrown: 10 Jabs Landed: 6 Power Shots Thrown: 19 Power Shots Landed: 7 Head Shots Thrown: 21 Head Shots Landed: 11 Body Shots Thrown: 8 Body Shots Landed: 2 Round 1 Scores: 10 - 9 10 - 9 10 - 9 Round 2 Scores: 10 - 9 10 - 9 10 - 9 Round 3 Scores: 10 - 9 10 - 9 10 - 9 Round 4 Scores: 10 - 9 10 - 9 10 - 9 Round 5 Scores: 10 - 10 10 - 9 10 - 9 Round 6 Scores: 10 - 9 10 - 9 10 - 9 Round 7 Scores: 10 - 9 10 - 9 10 - 9 Round 8 Scores: 10 - 10 10 - 9 10 - 9 Round 9 Scores: 10 - 9 10 - 9 10 - 9 Round 10 Scores: 10 - 9 10 - 9 10 - 9 Round 11 Scores: 10 - 9 10 - 9 10 - 9 Round 12 Scores: 10 - 9 10 - 9 10 - 9 Final Scorecards: 120 - 110 120 - 108 120 - 108 The winner, by Unanimous Decision, from Bucheon, South Korea.... Myung-joo Goo Fight Statistics Goo: Total Punches Thrown: 562 Total Punches Landed: 318 Total Head Shots Thrown: 518 Total Head Shots Landed: 307 Total Body Shots Thrown: 44 Total Body Shots Landed: 11 Total Power Shots Thrown: 319 Total Power Shots Landed: 176 Total Jabs Thrown: 243 Total Jabs Landed: 142 Sin: Total Punches Thrown: 328 Total Punches Landed: 109 Total Head Shots Thrown: 256 Total Head Shots Landed: 92 Total Body Shots Thrown: 72 Total Body Shots Landed: 17 Total Power Shots Thrown: 216 Total Power Shots Landed: 75 Total Jabs Thrown: 112 Total Jabs Landed: 34