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27/06/2037
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Colin Sheils vs Isaac Tear
Boxing Daily Report from the The wright promotion promoted show at Chinese Benevolent Association auditorium, Kingston, taking place on 18/06/2037: The venue is completely packed out with the fans turning out in force to watch the fights on offer tonight. Next up we have one of the supporting contests of this show. This is a mandatory fight for the Jamaica Featherweight title. Looking to impress the boxing fans in attendance, the two fighters competing in this 12 round matchup are Colin Sheils (21(9) - 9(3) - 1) who hails from New Kingston, Jamaica and Isaac Tear(19 - 0 - 1) from Kingston, Jamaica. Sheils weighed in at 125 pounds and 6 ounces, while Tear weighed in at 126 pounds. The referee tonight is Edward Bivens, and the three ringside judges are Neil Harp, Charles Alford and Sammy Dewine. Round 1: Tear pivots from in front of his opponent and lands a stinging jab. Tear cuts off the ring, trapping Sheils on the ropes. Tear lands a solid right hook. Sheils lands with a stiff jab. Tear throws a jab, but his opponent slips the shot and counters with a right uppercut. Sheils tries to keep the action at long range and throws a cross, but his opponent sidesteps and counters with a stinging left uppercut. Sheils lands a jab. Tear pivots to the side of his opponent. Tear lands a jab to his opponents body. Tear throws a jab, but his opponent parries the shot and counters with a stinging right uppercut to Tear's ribcage. Sheils switches the action to the outside. Tear lands a jab. Sheils lands with a solid jab. Sheils closes the distance and hits home with a left hook. Sheils attempts to land a right hook, but Tear slips the shot and counters with a firm right hook. Tear drives a solid jab into his opponents face. Tear walks his opponent down, trapping him in the corner. Tear hits home with a cross. Tear lands a jab. Sheils tries to step out of his opponents range and attempts to land a jab, but Tear sidesteps and counters with a solid right uppercut. Sheils steps to the outside and lands a cross followed by a overhand right to his opponents head. Sheils tries to land a jab, but Tear sidesteps and counters with a left uppercut. Tear contemptuously drops his hands, trying to provoke his opponent. Sheils hits home with a stinging left hook. At the end of Round 1, lets listen in on the corners...Sheils's trainer is suggesting ways of getting through to his opponent. Round 1 Statistics Sheils: Jabs Thrown: 12 Jabs Landed: 5 Power Shots Thrown: 25 Power Shots Landed: 6 Head Shots Thrown: 34 Head Shots Landed: 10 Body Shots Thrown: 3 Body Shots Landed: 1 Tear: Jabs Thrown: 17 Jabs Landed: 6 Power Shots Thrown: 16 Power Shots Landed: 6 Head Shots Thrown: 28 Head Shots Landed: 10 Body Shots Thrown: 5 Body Shots Landed: 2 Round 2: Sheils tries to land a cross, but Tear parries the shot and counters with a right uppercut to his opponents ribcage. Sheils lands two consecutive straights to his opponents head. Sheils lands an overhand right, cross and a jab to his opponents head. Sheils attempts to land a cross, but Tear slips the shot and counters with a firm left hook. Tear finds the target with a ramrod jab. Tear steps to the outside. Sheils lands two consecutive straights to his opponents head. Tear lands a jab followed by a right hook to his opponents head. Sheils tries to step out of his opponents range and hits home with an overhand right. Tear steps away from his opponent. Sheils lands three consecutive straights to his opponents head. Sheils closes the distance and lands two left hook's to the body followed by a left uppercut to the head. Sheils lands three consecutive straights to his opponents head. Sheils attempts to land a left hook, but Tear blocks the shot and counters with a left hook. Tear lands a ramrod jab. Tear feints a jab, and then connects with a right hook. Sheils is looking to keep his distance. Tear hits home with a cross. Tear manouvers his opponent into a corner. Tear hits home with a sharp jab. Tear pivots to the right of his opponent and hits the target with a stiff jab. Round 2 Statistics Sheils: Jabs Thrown: 9 Jabs Landed: 1 Power Shots Thrown: 38 Power Shots Landed: 16 Head Shots Thrown: 42 Head Shots Landed: 15 Body Shots Thrown: 5 Body Shots Landed: 2 Tear: Jabs Thrown: 14 Jabs Landed: 5 Power Shots Thrown: 16 Power Shots Landed: 6 Head Shots Thrown: 26 Head Shots Landed: 10 Body Shots Thrown: 4 Body Shots Landed: 1 Round 3: Sheils hits home with a cross. Sheils is on target with a jab. Tear switches the action to the outside. Sheils is on target with a cross. Sheils hits home with a cross. Sheils steps to the outside and is on target with a sharp cross. Sheils steps away from his opponent and hits home with an overhand left. Sheils is on target with a stinging overhand right. Sheils tries to land a cross, but Tear sidesteps and counters with a solid right uppercut. Sheils quickly sidesteps from in front of his opponent and lands an overhand right followed by a cross to his opponents head. Sheils quickly sidesteps from in front of his opponent and lands with a solid jab. Tear lands a spiteful jab. Tear hits the target with a hard jab. Tear attempts to land a jab, but Sheils sidesteps and counters with a stinging left uppercut. Sheils tries to land a cross, but Tear sidesteps and counters with a cross. Sheils connects with a stinging cross. Sheils steps away from his opponent and hits home with a cross. Sheils attempts to land a cross, but Tear sidesteps and counters with a cross. Tear attempts to land a jab, but Sheils sidesteps and counters with a right uppercut. Sheils advances into close range. Tear is on target with a right hook. Tear tries to land a right hook, but Sheils blocks the shot and counters with a right uppercut. Sheils gets on the inside and lands a stinging right hook. Tear connects with a left hook. Tear strikes his opponents body with a jab. Round 3 Statistics Sheils: Jabs Thrown: 8 Jabs Landed: 2 Power Shots Thrown: 31 Power Shots Landed: 14 Head Shots Thrown: 39 Head Shots Landed: 16 Body Shots Thrown: 0 Body Shots Landed: 0 Tear: Jabs Thrown: 8 Jabs Landed: 3 Power Shots Thrown: 18 Power Shots Landed: 5 Head Shots Thrown: 21 Head Shots Landed: 7 Body Shots Thrown: 5 Body Shots Landed: 1 Round 4: Sheils lands two consecutive straights to his opponents head. Sheils lands two consecutive straights to his opponents head. Sheils tries to land a left hook, but Tear sidesteps and counters with a right uppercut. Sheils is looking to keep the action on the outside. Tear throws a jab, but his opponent slips the shot and counters with a sharp right hook. Sheils is looking to close the distance and lands a left hook followed by a left uppercut to his opponents head. Sheils throws a right uppercut, but his opponent slips the shot and counters with a right hook. Sheils hits home with a cross. Tear pivots from in front of his opponent. Sheils tries to land a jab, but his opponent blocks the shot and counters with a right hook. Sheils gets on the inside. Tear pivots to the side of his opponent. Sheils connects with a stinging left hook. Tear sidesteps to the left of his opponent. Sheils lands a left hook to the head, a left uppercut to the body and a right hook to the head. Sheils lands two consecutive straights to his opponents head. Sheils advances into close range. Tear pivots to the left of his opponent and is on target with a right hook to Sheils's ribcage. Sheils connects with a cross. Sheils attempts to land a jab, but Tear sidesteps and counters with a solid left hook. Sheils quickly sidesteps from in front of his opponent. Tear finds the target with a jab. Sheils throws a jab, but his opponent sidesteps and counters with a right hook to Sheils's ribs. Sheils is looking to keep the action on the outside and is on target with a cross. Sheils is looking to close the distance and throws a left uppercut, but his opponent slips the shot and counters with a stinging left hook. Sheils is on target with a stinging right hook. Sheils is looking to keep the action on the outside and finds the target with a jab. Sheils tries to land an overhand right, but Tear sidesteps and counters with a left hook. Sheils is looking to close the distance and attempts to land a right hook, but Tear sidesteps and counters with a right hook. Sheils connects with a firm left hook. At the end of Round 4, lets listen in on the corners...Sheils's trainer is passing on some tactical advice. Tear's trainer is telling his fighter to increase his workrate. Round 4 Statistics Sheils: Jabs Thrown: 13 Jabs Landed: 4 Power Shots Thrown: 41 Power Shots Landed: 18 Head Shots Thrown: 47 Head Shots Landed: 21 Body Shots Thrown: 7 Body Shots Landed: 1 Tear: Jabs Thrown: 6 Jabs Landed: 1 Power Shots Thrown: 21 Power Shots Landed: 9 Head Shots Thrown: 22 Head Shots Landed: 8 Body Shots Thrown: 5 Body Shots Landed: 2 Round 5: Sheils is looking to keep his distance and hits home with a solid cross. Sheils lands a cross followed by a overhand right to his opponents head. Tear throws a cross, but his opponent blocks the shot and counters with a left hook to his opponents ribs. Tear digs in a right hook to his opponents ribcage. Sheils sidesteps to the left of his opponent and lands a firm cross. Tear lands a straight 1 - 2. Sheils is on target with a sharp jab. Sheils tries to land a jab, but his opponent sidesteps and counters with a left hook. Sheils finds the target with a jab. Sheils switches the action to the outside and throws an overhand right, but his opponent sidesteps and counters with a solid cross. Sheils steps inside and hits home with a left uppercut. Sheils attempts to land a left hook, but Tear blocks the shot and counters with a cross. Tear throws a jab, but his opponent slips the shot and counters with a stinging right hook. Tear is looking to keep his distance. Sheils connects with a solid cross. Tear attempts to land a jab, but Sheils blocks the shot and counters with a sharp right uppercut. Sheils is looking to keep his distance. Tear throws a jab, but his opponent sidesteps and counters with a stinging left hook. Tear forces Sheils to back into the ropes. Tear pivots to the side of his opponent. Tear throws a jab, but his opponent sidesteps and counters with a right uppercut to his opponents ribs. Sheils steps away from his opponent. Tear lands a straight 1 - 2. Sheils feints a right, and then lands a jab followed by a left hook to his opponents head. Sheils hits home with a left hook. Tear tries to step out of his opponents range. Sheils lands two consecutive straights to his opponents head. Sheils lands a right hook followed by a cross to his opponents head. Tear sidesteps to the left of his opponent. Sheils is on target with a cross. Round 5 Statistics Sheils: Jabs Thrown: 12 Jabs Landed: 5 Power Shots Thrown: 29 Power Shots Landed: 18 Head Shots Thrown: 37 Head Shots Landed: 21 Body Shots Thrown: 4 Body Shots Landed: 2 Tear: Jabs Thrown: 16 Jabs Landed: 2 Power Shots Thrown: 15 Power Shots Landed: 6 Head Shots Thrown: 29 Head Shots Landed: 7 Body Shots Thrown: 2 Body Shots Landed: 1 Round 6: Sheils is on target with a solid right uppercut to his opponents body. Sheils lands a cross to Tear's body. Sheils throws a cross, but his opponent slips the shot and counters with a stinging right hook. Sheils advances into close range and is on target with a left hook. Sheils is looking to close the distance. Sheils quickly sidesteps from in front of his opponent. Tear throws a left uppercut, but his opponent parries the shot and counters with a left hook. Sheils tries to step out of his opponents range. Tear connects with a cross. Sheils lands a jab to the head followed by a left hook to the body. Sheils is looking to keep his distance. Tear lands a jab, cross and a jab to his opponents head. Sheils steps to the outside and lands a straight 1 - 2. Sheils throws a left uppercut, but his opponent slips the shot and counters with a left hook to his opponents body. Tear is looking to keep his distance and lands with a hard jab. Sheils advances into close range. Tear sidesteps to the right of his opponent. Sheils lands a left hook to the body followed by a left uppercut to the head. Tear tries to keep the action at long range. Tear quickly sidesteps from in front of his opponent. Sheils lands an overhand right. Sheils steps inside and cuts off the ring, trapping Tear in the corner. Sheils lands a right hook followed by a left hook to his opponents head. Sheils switches the action to the outside and connects with a cross. Sheils steps to the outside and connects with a solid cross. Sheils lands two consecutive straights to his opponents head. Sheils closes the distance and is on target with a stinging right hook. Sheils tries to keep the action at long range and lands a stinging overhand left. Sheils steps inside and connects with a solid right hook. Sheils switches the action to the outside and hits home with a stinging cross. Round 6 Statistics Sheils: Jabs Thrown: 3 Jabs Landed: 2 Power Shots Thrown: 45 Power Shots Landed: 19 Head Shots Thrown: 40 Head Shots Landed: 17 Body Shots Thrown: 8 Body Shots Landed: 4 Tear: Jabs Thrown: 9 Jabs Landed: 3 Power Shots Thrown: 19 Power Shots Landed: 4 Head Shots Thrown: 22 Head Shots Landed: 6 Body Shots Thrown: 6 Body Shots Landed: 1 Round 7: Sheils is on target with a jab. Sheils tries to land a right hook, but Tear slips the shot and counters with a solid left hook. Sheils pivots to the side of his opponent. Tear hits home with a sharp jab. Sheils lands a cross followed by a jab to his opponents head. Sheils connects with a cross. Sheils connects with a cross. Sheils connects with a cross. Sheils steps to the outside. Tear hits home with a cross. Sheils steps inside. Tear drives a right hook into Sheils's body. Sheils connects with a cross. Sheils tries to land a cross, but his opponent slips the shot and counters with a right uppercut. Tear lands a jab. Sheils attempts to land a jab, but Tear sidesteps and counters with a right uppercut. Tear lands a stinging jab. Tear attempts to land a left hook, but Sheils parries the shot and counters with a cross. Tear is on target with a solid right hook. Tear sidesteps to the left of his opponent. Tear throws a jab, but his opponent blocks the shot and counters with a cross. Round 7 Statistics Sheils: Jabs Thrown: 9 Jabs Landed: 2 Power Shots Thrown: 24 Power Shots Landed: 7 Head Shots Thrown: 28 Head Shots Landed: 9 Body Shots Thrown: 5 Body Shots Landed: 0 Tear: Jabs Thrown: 12 Jabs Landed: 3 Power Shots Thrown: 18 Power Shots Landed: 6 Head Shots Thrown: 26 Head Shots Landed: 8 Body Shots Thrown: 4 Body Shots Landed: 1 Round 8: Sheils throws a jab, but his opponent sidesteps and counters with a left uppercut. Sheils closes the distance. Tear pivots from in front of his opponent and digs in a right hook to his opponents body. Tear lands with a solid jab. Sheils steps away from his opponent and tries to land a cross, but his opponent sidesteps and counters with a right hook. Sheils tries to land a left hook, but Tear sidesteps and counters with a solid right hook. Sheils tries to land a jab, but Tear sidesteps and counters with a left hook. Sheils lands two consecutive straights to his opponents head. Tear feints a jab and triggers a left uppercut counter from Sheils. Tear springs the trap and counters with a right hook. Sheils steps inside and digs in a left uppercut to his opponents ribs. Sheils is looking to keep the action on the outside and lands two consecutive straights to his opponents head. Tear tries to step out of his opponents range. Sheils is on target with a cross. Sheils connects with a solid cross. Sheils tries to land a cross, but Tear slips the shot and counters with a cross. Tear digs in a left hook to his opponents liver. Tear walks his opponent onto the ropes. Sheils finds the target with a jab. Tear lands a jab. Tear tries to land a jab, but his opponent sidesteps and counters with a stinging left hook. Tear is looking to keep his distance and lands with a sharp jab. Tear finds the target with a jab. Tear tries to land a jab, but his opponent parries the shot and counters with a sharp left uppercut. Tear lands a double jab to his opponents head. Tear tries to land a jab, but Sheils blocks the shot and counters with a firm right uppercut. Tear tries to land a jab, but Sheils sidesteps and counters with a sharp right uppercut. Round 8 Statistics Sheils: Jabs Thrown: 10 Jabs Landed: 3 Power Shots Thrown: 25 Power Shots Landed: 11 Head Shots Thrown: 33 Head Shots Landed: 13 Body Shots Thrown: 2 Body Shots Landed: 1 Tear: Jabs Thrown: 20 Jabs Landed: 7 Power Shots Thrown: 14 Power Shots Landed: 8 Head Shots Thrown: 29 Head Shots Landed: 13 Body Shots Thrown: 5 Body Shots Landed: 2 Round 9: Sheils is on target with a cross. Sheils attempts to land a cross, but Tear sidesteps and counters with a left uppercut. Tear lands a double jab to his opponents head. Sheils is looking to keep his distance and lands an overhand right followed by two straights to his opponents head. Sheils is on target with a right uppercut. Sheils throws a cross, but his opponent blocks the shot and counters with a left hook to Sheils's ribs. Tear is looking to keep the action on the outside and lands an overhand right followed by a jab to his opponents head. Sheils tries to step out of his opponents range. Tear tries to land a jab, but his opponent blocks the shot and counters with a firm cross. Sheils lands a jab followed by a left hook to his opponents head. Sheils is on target with a solid left hook. Sheils is on target with a left uppercut. Sheils feints a left hook, and then lands a cross. Sheils tries to keep the action at long range and throws a jab, but his opponent sidesteps and counters with a left uppercut. Sheils steps inside and drives a sharp left hook into Tear's body. Sheils switches the action to the outside and lands a cross followed by a overhand right to his opponents head. Sheils lands a firm cross. Round 9 Statistics Sheils: Jabs Thrown: 8 Jabs Landed: 2 Power Shots Thrown: 28 Power Shots Landed: 14 Head Shots Thrown: 34 Head Shots Landed: 15 Body Shots Thrown: 2 Body Shots Landed: 1 Tear: Jabs Thrown: 9 Jabs Landed: 3 Power Shots Thrown: 11 Power Shots Landed: 4 Head Shots Thrown: 15 Head Shots Landed: 6 Body Shots Thrown: 5 Body Shots Landed: 1 Round 10: Sheils is looking to keep his distance and lands with a sharp jab. Tear drives a jab into Sheils's body. Tear walks his opponent onto the ropes. Tear tries to land a jab, but Sheils dodges the shot and counters with a left uppercut. Tear tries to keep the action at long range. Sheils lands two consecutive straights to his opponents head. Sheils tries to land a jab, but his opponent sidesteps and counters with a cross. Sheils is looking to keep the action on the outside and is on target with a cross. Sheils connects with a stinging left hook. Sheils attempts to land a left hook, but Tear dodges the shot and counters with a firm right hook. Sheils advances into close range. Sheils quickly sidesteps from in front of his opponent. Tear connects with a right hook. Sheils closes the distance. Tear pivots from in front of his opponent. Sheils lands a double left hook to his opponents head. He then lands a left hook to the body, and then to the head. Tear lands a cross followed by a jab to his opponents head. Sheils steps to the outside and throws a cross, but his opponent slips the shot and counters with a cross. Tear is on target with a jab. Round 10 Statistics Sheils: Jabs Thrown: 8 Jabs Landed: 3 Power Shots Thrown: 24 Power Shots Landed: 9 Head Shots Thrown: 28 Head Shots Landed: 11 Body Shots Thrown: 4 Body Shots Landed: 1 Tear: Jabs Thrown: 10 Jabs Landed: 3 Power Shots Thrown: 10 Power Shots Landed: 5 Head Shots Thrown: 18 Head Shots Landed: 7 Body Shots Thrown: 2 Body Shots Landed: 1 Round 11: Sheils lands a left hook followed by a right hook to his opponents head. Sheils is looking to keep the action on the outside. Tear connects with a firm cross. Tear manouvers Sheils onto the ropes. Sheils lands a firm right uppercut. Sheils switches the action to the outside and lands an overhand right followed by a cross to his opponents head. Tear lands with a stinging jab. Sheils steps to the outside and lands a straight 1 - 2. Sheils steps to the outside and connects with a cross. Sheils switches the action to the outside. Tear attempts to land a jab, but Sheils sidesteps and counters with a firm right uppercut. Sheils connects with a solid cross. Sheils closes the distance. Tear hits home with a sharp left hook. Sheils steps inside. Tear throws a right hook, but his opponent blocks the shot and counters with a right hook. At the end of Round 11, lets listen in on the corners...Tear's trainer is telling his fighter he must go to war on his opponent! Round 11 Statistics Sheils: Jabs Thrown: 7 Jabs Landed: 3 Power Shots Thrown: 17 Power Shots Landed: 10 Head Shots Thrown: 23 Head Shots Landed: 13 Body Shots Thrown: 1 Body Shots Landed: 0 Tear: Jabs Thrown: 10 Jabs Landed: 2 Power Shots Thrown: 6 Power Shots Landed: 2 Head Shots Thrown: 15 Head Shots Landed: 4 Body Shots Thrown: 1 Body Shots Landed: 0 Round 12: Tear finds the target with a jab. Sheils is on target with a solid cross. Tear lands with a solid jab. Sheils advances into close range. Sheils attempts to land an uppercut to the solar plexus, but he strays low! The ref stops the action and gives Tear time to recover. Tear hits home with a sharp left uppercut. Sheils steps inside. Tear lands a right hook to the body followed by a right uppercut to the head. Sheils lands a solid right uppercut. Tear switches the action to the outside and connects with an overhand left. Sheils is looking to close the distance. Tear is on target with a right hook to his opponents body. Sheils is looking to keep the action on the outside and finds the target with a stinging jab. Tear attempts to land a jab, but Sheils dodges the shot and counters with a solid right uppercut. Tear is looking to keep his distance. Sheils lands a cross to the body, and then to the head. Sheils advances into close range and digs in a firm right hook to his opponents body. Tear finds the target with a stiff jab. Tear lands a stinging jab. Round 12 Statistics Sheils: Jabs Thrown: 11 Jabs Landed: 2 Power Shots Thrown: 20 Power Shots Landed: 6 Head Shots Thrown: 27 Head Shots Landed: 6 Body Shots Thrown: 4 Body Shots Landed: 2 Tear: Jabs Thrown: 11 Jabs Landed: 4 Power Shots Thrown: 21 Power Shots Landed: 5 Head Shots Thrown: 23 Head Shots Landed: 7 Body Shots Thrown: 9 Body Shots Landed: 2 Round 1 Scores: 9 - 10 9 - 10 9 - 10 Round 2 Scores: 9 - 10 9 - 10 9 - 10 Round 3 Scores: 10 - 9 10 - 9 10 - 9 Round 4 Scores: 10 - 9 10 - 9 10 - 9 Round 5 Scores: 10 - 9 10 - 9 10 - 9 Round 6 Scores: 10 - 9 10 - 9 10 - 9 Round 7 Scores: 9 - 10 9 - 10 9 - 10 Round 8 Scores: 9 - 10 9 - 10 9 - 10 Round 9 Scores: 10 - 9 10 - 9 10 - 9 Round 10 Scores: 10 - 10 9 - 10 9 - 10 Round 11 Scores: 10 - 9 10 - 9 10 - 9 Round 12 Scores: 9 - 10 9 - 10 9 - 10 Final Scorecards: 115 - 114 114 - 114 114 - 114 The fight ends in a Majority Draw. Fight Statistics Sheils: Total Punches Thrown: 457 Total Punches Landed: 182 Total Head Shots Thrown: 412 Total Head Shots Landed: 167 Total Body Shots Thrown: 45 Total Body Shots Landed: 15 Total Power Shots Thrown: 347 Total Power Shots Landed: 148 Total Jabs Thrown: 110 Total Jabs Landed: 34 Tear: Total Punches Thrown: 327 Total Punches Landed: 108 Total Head Shots Thrown: 274 Total Head Shots Landed: 93 Total Body Shots Thrown: 53 Total Body Shots Landed: 15 Total Power Shots Thrown: 185 Total Power Shots Landed: 66 Total Jabs Thrown: 142 Total Jabs Landed: 42
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